Closed GoogleCodeExporter closed 8 years ago
Cant see much in debug. Dont think below helps.
First-chance exception at 0x76a4b9bc in StuntRally.exe: Microsoft C++
exception: Ogre::FileNotFoundException at memory location 0x0018d814..
The thread 'Win32 Thread' (0x142c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x6c0) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xa4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x15d0) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xe70) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x17e0) has exited with code 0 (0x0).
'StuntRally.exe': Unloaded
'C:\Users\sam\Desktop\SR1.8\stuntrally\Debug\Plugin_CgProgramManager_d.dll'
'StuntRally.exe': Unloaded 'C:\Users\sam\Desktop\SR1.8\stuntrally\Debug\cg.dll'
'StuntRally.exe': Unloaded
'C:\Users\sam\Desktop\SR1.8\stuntrally\Debug\Plugin_ParticleFX_d.dll'
'StuntRally.exe': Unloaded
'C:\Users\sam\Desktop\SR1.8\stuntrally\Debug\RenderSystem_GL_d.dll'
The thread 'Win32 Thread' (0x16e4) has exited with code 0 (0x0).
'StuntRally.exe': Unloaded 'C:\Windows\SysWOW64\avrt.dll'
The thread 'Win32 Thread' (0x3c4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1488) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1280) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xcb4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1248) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x344) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x15ac) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1528) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x5d4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xa1c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1388) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xa84) has exited with code 0 (0x0).
The program '[3288] StuntRally.exe: Native' has exited with code 0 (0x0).
Original comment by javafxd...@gmail.com
on 2 Dec 2012 at 12:54
[deleted comment]
It's something with shaders compliation and missing parameters throwing
exception.
Since DX works and was faster on windows, it's not a high priority.
Original comment by Cry...@gmail.com
on 2 Dec 2012 at 6:27
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
Well doesn't crash now, from what I see. Still gray thought.
I think nobody will fix it, so closing.
Original comment by Cry...@gmail.com
on 8 Aug 2013 at 4:39
Original issue reported on code.google.com by
javafxd...@gmail.com
on 2 Dec 2012 at 12:48Attachments: