Th3Ya0vi / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Horizons #219

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Not sure how to make them, but I have 2 ideas.
1. Create 8 square terrains surrounding the main one (with the same size). They 
need very decreased Hmap size, pages, layers (maybe just some texture). They 
need to fit on borders with main terrain, and editor must allow their terrain 
editing, which will span across 9 terrains and that isn't implemented.
2. If 1 is too demanding (fps,batches), then make 1 but render it to cube 
textures (6 faces) and use those in game as horizons.
I don't think that drawing those textures is an option, won't fit and who has 
time for it.

Maybe some tracks don't need it (eg. dense jungle) but this is to make some 
tracks not to "end so suddenly" with terrain end.

Original issue reported on code.google.com by Cry...@gmail.com on 23 Mar 2013 at 12:10

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GoogleCodeExporter commented 9 years ago
Not 1,2 but:
3. Simply 1 more terrain, also in center, much bigger, with hole pixels 
(discard) where the current terrain is. Should use as few batches as possible 
(4,9,16 ?). One texture would be bad, so probably just diffuse with blendmap.
Edititng it needs a new mode in editor (deform, smooth, noise etc).
Probably needs a geometry patch to connect vertices on edge with the normal 
terrain. Could do it so that the edge is below but then would be a visible hole 
from far, so better to patch it somehow.

Original comment by Cry...@gmail.com on 6 Feb 2014 at 3:31

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Original comment by Cry...@gmail.com on 2 Apr 2014 at 11:36