Closed GoogleCodeExporter closed 8 years ago
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Max is 4 layers (16 texture samplers are the limit, could get 8 with 2nd pass).
So always only 1 blendmap is needed.
Original comment by Cry...@gmail.com
on 8 Feb 2014 at 7:32
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Blendmap now works as RTT. (on ter_tex branch)
It is blazingly fast, also terrain editing got faster.
For info see TerrainBlend.cpp. Also angles.shader does produce angles from
Hmap, and blend.shader is final.
Is so fast that it's always updated full, on every terrain edit without
noticable fps drop.
Original comment by Cry...@gmail.com
on 9 Feb 2014 at 7:34
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Noise done. Just needs more params like scale,power,octaves,persistance etc. on
sliders.
Original comment by Cry...@gmail.com
on 12 Feb 2014 at 9:42
Those will be on new subtab Noise, after Blendmap. With noise preset buttons
for quick sets.
But, this all needs adjusting all layer blendmap params for all tracks, and
will take a while.
Original comment by Cry...@gmail.com
on 12 Feb 2014 at 9:46
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Done. need to go through all tracks and then merge ter_tex
Original comment by Cry...@gmail.com
on 16 Feb 2014 at 4:37
Original issue reported on code.google.com by
Cry...@gmail.com
on 7 May 2013 at 3:12