Closed GoogleCodeExporter closed 9 years ago
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Would be best to have some simple damage model for Challenges (i.e, one of
requirements could be no serious crash during drive).
Some kind of simple damage model could be nice for regular driving too, e.g.
crashes reduce health(damage%) based on collision velocity and with low health
smoke and eventually flames start to rise from the engine - no need to concider
damage texture or deform initially, just spawn some particles so would probably
be rather easy to implement.
So todo:
- smoke, fire particles from engine
- hud damage % indicator
- reducing engine power basing on damage %
- maybe also random steering movements etc.
This would add considerable depth to the gameplay.
Original comment by Cry...@gmail.com
on 18 Jun 2013 at 5:00
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Ok so done is:
Damage % (based on bullet hits from sounds code),
hud, reducing engine,brake,boost power with damage (when over 50%).
At 100% car stops working.
Also damage types (combo on gui): none, reduced, normal.
Need only some particles (if look good) and that's it for now.
Damage will be great for Challenges.
Original comment by Cry...@gmail.com
on 10 Jul 2013 at 8:45
That sounds really awesome and exciting! Fantastic work, really glad this is in
:)
Original comment by MirceaKi...@gmail.com
on 10 Jul 2013 at 9:24
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Original comment by Cry...@gmail.com
on 2 Apr 2014 at 11:40
Original comment by Cry...@gmail.com
on 9 May 2014 at 7:59
Closing.
Original comment by Cry...@gmail.com
on 26 Jul 2014 at 8:13
Original issue reported on code.google.com by
MirceaKi...@gmail.com
on 12 May 2013 at 1:09