Th3Ya0vi / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Sounds #266

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
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Original issue reported on code.google.com by Cry...@gmail.com on 8 Sep 2013 at 9:42

GoogleCodeExporter commented 9 years ago
1. More tire-surface Sounds.
  The more the better (more realistic, and detailed), one should hear what wheels are doing.
  Already gathered some from http://www.freesound.org/browse/ need to edit somewhat.

Ideally each surface should have a different sound (depending on slip,slide).

Original comment by Cry...@gmail.com on 8 Sep 2013 at 9:47

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
2. Ambient background sounds on track, like: rain, wind, shore waves, forest 
with birds etc.
  For all that have rain, strong wind for D12,T5,W10, all forest,jungle,moss with some nature sounds.
  Will be in ogg since are big.
  All sounds are loaded at game start (somewhat wasted time, especially when developing).
  Needs a checkbox on sound tab to disable.

Original comment by Cry...@gmail.com on 8 Sep 2013 at 9:51

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
3. Car turbo sound, better engine sounds.
  Turbo has to be similar to real ones and enjoyable not annoying.
  I quite like this one:
  http://www.youtube.com/watch?v=-g7XUQyxKrI&feature=player_detailpage#t=106s
  and the one in RBR.

Original comment by Cry...@gmail.com on 8 Sep 2013 at 9:53

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
4. Sound in replay from multiplayer is broken
  Something is wrong when saving (car rpm, tires) from car sim or in frame,
  causing random slide sounds, also tire trails have random alpha.

Original comment by Cry...@gmail.com on 11 Sep 2013 at 5:29

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
5. Win applause and loose sound. Maybe some more general sounds, start or lap 
finish sound?

Original comment by Cry...@gmail.com on 17 Sep 2013 at 8:16

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
6. Effects. Reverb. Maybe doppler if easy.
IDK what's easier though. Implement them in code, or change the sound system to 
one that has them (an open source one ofc).
Just found this lately http://kcat.strangesoft.net/openal.html, no idea if good.

Then also change reverb parameters (delay, feedback etc) according to terrain, 
eg. in cave, near terrain, open terrain.

Original comment by Cry...@gmail.com on 19 May 2014 at 5:29

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
Done 5.

Original comment by Cry...@gmail.com on 26 Jul 2014 at 8:07

GoogleCodeExporter commented 9 years ago
Ad 6. Will use OpenAL soft, it's great. Already started.
Has easy to use reverb with lots of presets and doppler.

Original comment by Cry...@gmail.com on 18 Aug 2015 at 2:10