Th3Ya0vi / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Multiplayer things #279

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
.

Original issue reported on code.google.com by Cry...@gmail.com on 30 Oct 2014 at 6:22

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
!1. Car Sounds seem to be CT or very high pitch (gearbox?)...
!2. Tire Sounds are garbage, in replay.

3. Spectate - switch between other players camera during drive (K,L) or after 
end.

4. Quick chat key: press a key (T?) to chat in multiplayer at any time, disable 
backspace and enter in this mode.

?5. Multiplayer, Confirm Port Forwarding success or failure in chat.

?6. Show Nick Changes in chat, to avoid impersonation.

-7. Damage view of other players near their name tags, using a bar or 
percentage.

8. Disable cars collision when rewinding (multiplayer, splitscreen) just with 
the rewinding ones - need to send bool rewinding over network for car
  chassis->setCollisionFlags(btCollisionObject::CF_NO_CONTACT_RESPONSE); 
or chassis->getBroadphaseProxy()->m_collisionFilterMask = 0;  
//setCollisionFilterMask();

Original comment by Cry...@gmail.com on 30 Oct 2014 at 6:31

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
9. Allow more than 4 players.
Needs rework of replays first (have const array of 4). Possibly in few other 
places in code.
And some tedious testing.

Original comment by Cry...@gmail.com on 2 Dec 2014 at 8:00

GoogleCodeExporter commented 9 years ago
Done 9. more than 4 players. tested only 5 locally. replay supports any number 
but frame has size 16 max.

Original comment by Cry...@gmail.com on 17 Aug 2015 at 7:04