Closed GoogleCodeExporter closed 8 years ago
if i copy manually parts of car needed in the code above (from other cars)
remain error:
INFO: Loading track from path:
/usr/local/share/games/stuntrally/tracks/0W1-cross
INFO: new surface
INFO: new surface
INFO: new surface
INFO: new surface
INFO: new surface
INFO: new surface
INFO: new surface
INFO: Found and loaded surfaces file
INFO: Track timing sectors: 2
INFO: Track loading was successful: 0 unique models, 0 unique textures, 7
unique surfaces
INFO: Collision objects: 0
stuntrally: /home/fabrizio/Scrivania/stuntrally/source/vdrift/matrix3.h:128:
MATRIX3<T> MATRIX3<T>::Inverse() const [with T = double]: asserzione
"myfabs(Div) > EPSILON" non riuscita.
Annullato
fabrizio@ubuntu:~/Scrivania/stuntrally/data/cars/360$
Original comment by fabrixx2
on 11 Jul 2011 at 11:57
Atteach my interface problem.
when i launch (...i think to launch because not see interface text) a race
program autoclose with code above
stuntrally: /home/fabrizio/Scrivania/stuntrally/source/vdrift/matrix3.h:128:
MATRIX3<T> MATRIX3<T>::Inverse() const [with T = double]: asserzione
"myfabs(Div) > EPSILON"
Original comment by fabrixx2
on 11 Jul 2011 at 12:11
Okay GUI without text is known issue, easy to fix. You need to check in CMake
the checkbox option to use Freetype fonts (MYGUI_USE_FREETYPE) and then rebuild
MyGUI.
Original comment by Cry...@gmail.com
on 11 Jul 2011 at 3:20
As for the MATRIX3 assert its because car loading failed:
ERROR: MODEL_JOE03: Failed to open file
/usr/local/share/games/stuntrally/cars/ES/body.joe
at least models were not found, but I think car file wasn't fount either.
There is something wrong with paths, maybe they are different on Debian.
I don't know more, but try to debug and see from which path is car being loaded:
check in game.cpp, method CAR* GAME::LoadCar,
PATHMANAGER::GetCarPath() has to point to existing directory, where there is ES
subdir with ES.car file. This method needs to succeed loading.
Original comment by Cry...@gmail.com
on 11 Jul 2011 at 3:28
Ok i fixed tha character error with rebuild Mygui with freetype, thaks.
Other problem:
in my /usr/local/share/games/stuntrally/cars i have
3s - 360 - CT - ES - fm - m3 - _previews - Rs2 - xm Folders
In Cars: ------>3s - 360 - CT - m3 - Rs2 - xm
have:
collision.joe glass.joe RS2.car wheel_front.joe
body.joe engine.wav interior.joe textures wheel_rear.joe
In cars ----> ES - fm
have ONLY:
engine.wav FM.car textures
I've tryed to select RS2 car for all player (with all required files) pressing
change it for every player.
I not receive more the:
ERROR: MODEL_JOE03: Failed to open file
/usr/local/share/games/stuntrally/cars/ES/wheel_front.joe
ERROR: Error loading model:
/usr/local/share/games/stuntrally/cars/ES/wheel_front.joe
.......
....
But only matrix error and the windows autoclose:
rom Image. Internal format is PF_X8R8G8B8,512x512x1.
Creating resource group BtOgre
**** Loaded Vegetation objects: 16
**** ReplayFrame size: 288
**** ReplayHeader size: 452
Font Consoleusing texture size 512x256
Info: Freetype returned null for character 160 in font Console
Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated
mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
Texture: RS2.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps
from Image. Internal format is PF_X8R8G8B8,512x512x1.
Initialising resource group Loading
Texture: loading9.jpg: Loading 1 faces(PF_R8G8B8,1440x900x1) with 5 generated
mipmaps from Image. Internal format is PF_X8R8G8B8,1440x900x1.
Creating viewport on target 'Stunt Rally', rendering from camera
'PlayerCamera0', relative dimensions 4L: 0 T: 0 W: 1 H: 1 ZOrder: 0
Viewport for camera 'PlayerCamera0', actual dimensions 4L: 0 T: 0 W: 640 H: 480
INFO: Loading track from path:
/usr/local/share/games/stuntrally/tracks/0W1-cross
INFO: new surface
INFO: new surface
INFO: new surface
INFO: new surface
INFO: new surface
INFO: new surface
INFO: new surface
INFO: Found and loaded surfaces file
INFO: Track timing sectors: 2
INFO: Track loading was successful: 0 unique models, 0 unique textures, 7
unique surfaces
INFO: Collision objects: 0
stuntrally: /home/fabrizio/Scrivania/stuntrally/source/vdrift/matrix3.h:128:
MATRIX3<T> MATRIX3<T>::Inverse() const [with T = double]: asserzione
"myfabs(Div) > EPSILON" non riuscita.
Annullato
Is possible that that stuntrally know where are the cars but error maybe
another or i have to modify game.cpp and rebuild?
Very thanks
Original comment by fabrixx2
on 11 Jul 2011 at 6:24
Its possible depend from stuntrally trunk ?
If i try with last stable?
Thanks again...
Original comment by fabrixx2
on 11 Jul 2011 at 6:27
Ok i take stable version, copied manually data & tracks and recompile
All work except steer right & left (throttle change cam is ok)
I try with right/left but with no results.
I need open another issue for it?
Original comment by fabrixx2
on 11 Jul 2011 at 7:44
[deleted comment]
For those errors, you might have some old files conflicting or something. Try
to delete all files from /usr/local/share/games/stuntrally (and from other
possible installed paths) and then run the game from the build directory (i.e.
cd build && cmake .. && make && ./stuntrally).
Original comment by tapiovie...@gmail.com
on 11 Jul 2011 at 9:31
resolved, closing
Original comment by Cry...@gmail.com
on 14 Jul 2011 at 8:24
Original issue reported on code.google.com by
fabrixx2
on 11 Jul 2011 at 6:45