Th3Ya0vi / vdrift-ogre

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Allowing car controlling mid-air leads to fun-killing landings #86

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Start a track with some bumps or jumps.
2. Drive through a bump with at least moderate speed so that the car loses 
ground contact.
3. Try accelerating or braking.

What is the expected output?
When on air, controls have no effect. Car makes a neat small jump if the speed 
is high and lands somewhat nicely on wheels.

What do you see instead?
Accelerating (holding down the up-key) will make the car front rise. Braking 
makes the front side dive. If you accelerate/break through the whole jump, you 
can end up with a near vertical landing angle and the car starts to bounce 
wildly.

Further revisement should take into account if the car is front-wheel drive, 
back-wheel, or 4x4.

Even if the name Stunt Rally implies some liberties with jumping, the current 
implementation makes bumpy tracks a pain in the ass to drive and I feel that if 
the player wants an unrealistic jump, he can use Boost to gain the needed extra 
speed.

Original issue reported on code.google.com by tapiovie...@gmail.com on 12 Oct 2011 at 2:43

GoogleCodeExporter commented 8 years ago
Okay so scratch the word realistic, but only that. I think most of us would 
just keep pressing the acceleration key through most jumps, but as it is 
currently, this leads to landings that (are unrealistic, but more importantly: 
) make the car bounce so that it kills the driving experience and flow. If the 
game aims for fun at the expense of realism, I really think the car should 
easily continue the journey after landing rather than forcing the player to 
deaccelerate rapidly before the bump in order to avoid the jumping altogether.

Original comment by tapiovie...@gmail.com on 12 Oct 2011 at 3:44

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 12 Oct 2011 at 4:53

GoogleCodeExporter commented 8 years ago
It's also a problem when in mud.

Original comment by Cry...@gmail.com on 1 Nov 2011 at 10:28

GoogleCodeExporter commented 8 years ago
Is fixed in sim_com branch will be merged to next release.

Original comment by Cry...@gmail.com on 20 Nov 2012 at 6:04