Closed GoogleCodeExporter closed 8 years ago
Ogre uses threads internally, i believe. But it's using boost anyway for that,
so why not use it. SDL_thread is in C so its ugly :)
Original comment by scrawl...@gmail.com
on 21 Mar 2011 at 12:42
Fair enough. I'll mark this as started (since first commit is already in) and
assign you as owner to counter duplicate efforts. Feel free to unassign if you
can't continue.
Original comment by tapiovie...@gmail.com
on 21 Mar 2011 at 12:48
Experimental boost threads have been added to editor and game (when multthr>0)
Original comment by scrawl...@gmail.com
on 21 Mar 2011 at 6:34
Original comment by scrawl...@gmail.com
on 21 Mar 2011 at 8:18
I'll mark this as solved, the outstanding issue (game multithreading) is
another story.
Original comment by scrawl...@gmail.com
on 24 Mar 2011 at 6:06
Original comment by scrawl...@gmail.com
on 27 Mar 2011 at 10:43
Original issue reported on code.google.com by
tapiovie...@gmail.com
on 21 Mar 2011 at 10:42