Closed GoogleCodeExporter closed 8 years ago
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8. water/mud is always the same - it doesn't use scene or light's ambient
value, thus separate materials are needed for different lighted scenes which is
bad.
Original comment by Cry...@gmail.com
on 16 Dec 2011 at 7:07
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Done 2. Alpha near shore (transition from water to terrain) using editor saved
1k x 1k texture, also has water depth for deeper areas. No foam though, maybe
not needed.
Original comment by Cry...@gmail.com
on 12 Feb 2012 at 9:03
done: refraction and reflection
Original comment by scrawl...@gmail.com
on 14 Feb 2012 at 12:13
So done 1 and 6 by scrawl.
Still to do: (I think in most wanted first order)
4. underwater effect
(fog and distortion), for the part of viewport that is underwater
Need to compute camera near clip with the fluid car is in and get the 2d points
on screen to draw probably 2 tris screen effect
8. use global ambient, diffuse, specular, from light (should be easy, but will
probably break look on some tracks).
2. ? foam near shore
5. ? water caustics on terrain, below water (probably difficult and not that
needed, had to add code to terrain shader)
7. small bug with a black line at 3d sky reflection
Original comment by Cry...@gmail.com
on 14 Feb 2012 at 8:00
Done (kind of) are:
2. alpha near shore
3. depth fog
without using prerendered depth (only in MRT), its done with texture rendered
in editor having near terrain depth, and fog depth.
New:
9. Water waves.
Needs a lot more vertices. And reading textures (height) in vertex shader for
waves animation.
Also normal computation to get proper normals after deforming water mesh (or
maybe just sum of normal textures).
10. Foam texture, used randomly on water, or on 9 waves high part, and/or near
shore.
Original comment by Cry...@gmail.com
on 18 Mar 2012 at 7:40
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7. is actually a problem with geometry, fix by using first vertices column as
last ? Quite visible on R1-Mars start.
Original comment by Cry...@gmail.com
on 8 Aug 2013 at 1:07
[deleted comment]
old, continued in issue 267
Original comment by Cry...@gmail.com
on 8 Sep 2013 at 10:18
Original issue reported on code.google.com by
Cry...@gmail.com
on 1 Nov 2011 at 9:59