Open ShreyHudkar1 opened 1 year ago
Sorry, I don't have time for that right now
The best I can do is only tell you that
targets.mind
in this folder https://github.com/Thaina/MindARUnity/tree/master/Assets/WebGLTemplates/MindARYou might need to replace targets.mind
with the file you compile from that site. And try to build this project as webgl and run on mobile. Then open the device camera and track the image you have used to compile, a typical pipeline of mindar. It then report data as json from mindar system
where do I put 3d assets or replacement images .I m new to all this please help me with it
@ShreyHudkar1 Other than what I said everything else is typical unity project. The point of this project is only that it try to render camera as BG and process stream of camera with mindar to get detected image location. You then could put any 3d object in the project asset and scene file as normal unity project
Can you please add tutorial or step to run the project