Closed Thalassicus closed 10 years ago
@skodkim, regarding the flavor changes, we have to go through the spreadsheet and modify the flavors of all the policies. @GrantSP also needs to change the text description of the policies he's modified.
@AnastaseAlex, as far as I'm aware, there is no promotion effect that implements gold per turn.
Maritime Infrastructure updated here: https://github.com/Thalassicus/cep-bnw/commit/a8b8a2381b0a96ff8ab14522125dba8709684999
Unity Policy updated here: https://github.com/Thalassicus/cep-bnw/commit/f3248cbb52f37ce98a6f509e1d16fcdd2e3cb59b
Whooops. And here: https://github.com/Thalassicus/cep-bnw/commit/8a258fcb9e7de334ad37de386e5504b63a72dd15
Meditation Policy updated here:https://github.com/Thalassicus/cep-bnw/commit/2aa2c2488f1c1a687595a8b23c2b78ed98c8dfff
Piety Finisher Update here:https://github.com/Thalassicus/cep-bnw/commit/1fddaa2ac4dd6139386c394ae3d0f15f576871b5
Charity Policy Update here: https://github.com/Thalassicus/cep-bnw/commit/324296cad1c1181bb7e5bbdb52c0c1be69bcea2c
Just thought I'd let you know that I'd be happy to do more policy updates but. It seems however that the rest are beyond my reach as they are all (partially) dependant on other than normal policy effects.
If anyone has any hints (also concerning research agreements, etc.) I'd be happy to do the coding!
I'd like to get started on policy updates based on feedback in the Strongest and Weakest Policies thread. Several weak policies are stronger, and some strong policies are weaker. If you have time, pick some of these updates to do in the new-features branch of the project.
Update these for each policy we alter:
Tradition
Liberty
Honor
Piety
Patronage
Aesthetics
Wealth
Exploration
Knowledge