Thalassicus / cep-bnw

Civ V Communitas Expansion Pack
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3.15 Changelog #193

Closed stackpoint closed 10 years ago

stackpoint commented 10 years ago

Armies

Cities

Interface

Leaders

Policies

Religion

Research

Other

stackpoint commented 10 years ago

The changelog of the next release would normally be made as a draft in the releases section. However, this time around nobody has drafted the general release notes as we were making changes.

@GrantSP, @skodkim, @EricB1: Please follow the formatting of the original post to include any commits you have made to either branches for the next release. I'll add your comments to the original post.

stackpoint commented 10 years ago

Please don't forget to modify the Google Spreadsheets with any changes you have made that is generated from them (text, units, tech).

Also, if you haven't made the corresponding text changes to any policy modifications you may have made, I recommend you go ahead and do so now.

EricB1 commented 10 years ago

Here's a summary of changes that I have made:

Tech Archery now a prerequisite for The Wheel instead of a prereq for Mathematics

Leaders Fixed a bug with Arabia not displaying the correct text for its unique trait. Japan - Samurai strength reduced from 37 to 28

Policies Piety Opener gives +1 culture, +1 faith, and double production for shrines. Wealth Opener: reduced gold and production in all cities from 15% to 10% Caravans: increased gold from +2 to +3 per trade route Entrepreneurship: added +1 free Great Merchant Protectionism: removed +10% gold and production Maritime Infrastructure: added Harbors to receive +2 gold

stackpoint commented 10 years ago

Added. Thanks!

skodkim commented 10 years ago

Just put in my changes. Are we working with an ETA on the release?

\Skodkim

skodkim commented 10 years ago

@EricB1 Would you update the OP of the Policy updates thread with you changes https://github.com/Thalassicus/cep-bnw/issues/167 as well?

Seems we're pretty far with this. I keep looking at them but I seem to always conclude that the remaining are beyond my skills :unamused:

\Skodkim

stackpoint commented 10 years ago

@Thalassicus would have to confirm, but if I had to guess, it would be either this weekend or the next after since I'm almost finished with the top panel modifications too.

EricB1 commented 10 years ago

@stackpoint Here's another one.

Leaders - corrected Zulu trait text to state that vanguard units also have a -50% maintenance cost

stackpoint commented 10 years ago

@GrantSP, usually when you fix a bug without adding features, you should still increase the revision number: 3.14.1 -> 3.14.2. It's called semantic versioning. Because incrementing a number and making another release post is less of a pain for everybody than the users not having the latest version of the mod even if the tag on it says they do.

stackpoint commented 10 years ago

Also the very long and technical post you made for the release page regarding the translations changes should be instead on a wiki page titled "Translations" or something of the sort and should only be referenced on the release page because that's a lot of information not very useful to many of the users upon download versus information such as a changelog.

Thalassicus commented 10 years ago

I'm getting involved in modding again. I worked on this a lot last week, and I'm planning to release the update Wednesday.

Are the notes on the release page hidden? I thought drafts show up for everyone. Here's the draft I started a few months ago: https://github.com/Thalassicus/cep-bnw/releases/tag/untagged-48a01944f89de77531d4

I like to organize release notes like this:

I patterned this on how successful game studios organize their notes. The main sections show changes in intended features. Bug-fixes only get things back to the intended state, so they go together in a less-emphasized group at the end.

Thalassicus commented 10 years ago

I updated the release notes with the items in this changelog.