Thalassicus / cep-bnw

Civ V Communitas Expansion Pack
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Choose Production in v3.11.1 #92

Closed ShmooDude closed 10 years ago

ShmooDude commented 10 years ago

On a new game, with only the CAT mod activated (same issue occurs with all 4 mods activated as well), I am unable to choose production for my newly founded city.

The log showed quite a lot of errors: [224871.010] Initializing Lua 5.1.4 [224899.465] InstalledPanel: Refreshing Mods [224899.465] InstalledPanel: GetModBrowserListings() [224899.465] InstalledPanel: Refreshing Mods [224899.465] InstalledPanel: GetModBrowserListings() [224903.287] InstalledPanel: Refreshing Mods [224903.287] InstalledPanel: GetModBrowserListings() [224903.661] InstalledPanel: Refreshing Mods [224903.661] InstalledPanel: GetModBrowserListings() [224916.391] Map Script: Generating Map [224916.391] Map Script: Generating Plot Types (Lua Continents) ... [224916.391] Map Script: Setting Plot Types (MapGenerator.Lua) [224916.407] Map Script: Setting Plot Types (MapGenerator.Lua) [224916.422] Map Script: Setting coasts and oceans (MapGenerator.Lua) [224916.422] Map Script: Expanding coasts (MapGenerator.Lua) [224916.422] Map Script: Generating Terrain (Lua Continents) ... [224916.422] Map Script: Setting Terrain Types (MapGenerator.Lua) [224916.422] Map Script: Map Generation - Adding Rivers [224916.422] Map Script: Map Generation - Adding Lakes [224916.422] Map Script: 1 lakes added [224916.422] Map Script: Adding Features (Lua Continents) ... [224916.438] Map Script: Creating start plot database. [224916.438] Map Script: Dividing the map in to Regions. [224916.438] Map Script: Map Generation - Dividing the map in to Regions [224916.438] Map Script: - [224916.438] Map Script: Civs: 2 [224916.438] Map Script: City States: 4 [224916.438] Map Script: * * * * * * * * * [224916.438] Map Script: Area ID 172034 has fertility of 77 [224916.438] Map Script: Area ID 212999 has fertility of 367 [224916.438] Map Script: Area ID 196613 has fertility of 499 [224916.438] Map Script: Area ID 204806 has fertility of 22 [224916.438] Map Script: Area ID 188420 has fertility of 14 [224916.438] Map Script: * * * * * * * * * [224916.438] Map Script: Interim Table ID 1 has fertility of 14 [224916.438] Map Script: Interim Table ID 2 has fertility of 22 [224916.438] Map Script: Interim Table ID 3 has fertility of 77 [224916.438] Map Script: Interim Table ID 4 has fertility of 367 [224916.438] Map Script: Interim Table ID 5 has fertility of 499 [224916.438] Map Script: * * * * * * * * * [224916.438] Map Script: - [224916.438] Map Script: --- Continental Division, Initial Readout --- [224916.438] Map Script: - [224916.438] Map Script: - Global Fertility: 979 [224916.438] Map Script: - Total Land Plots: 253 [224916.438] Map Script: - Total Areas: 5 [224916.438] Map Script: - Relevant Areas: 2 [224916.438] Map Script: - [224916.438] Map Script: * * * * * * * * * [224916.438] Map Script: Area ID 196613 has fertility of 499 [224916.438] Map Script: Area ID 212999 has fertility of 367 [224916.438] Map Script: * * * * * * * * * * [224916.438] Map Script: - - Searching landmasses in order to place Civ # 1 [224916.438] Map Script: - [224916.438] Map Script: - Found new candidate landmass with Area ID#: 196613 with fertility of 499 [224916.438] Map Script: Civ # 1 has been assigned to Area# 196613 [224916.438] Map Script: - [224916.438] Map Script: - - Searching landmasses in order to place Civ # 2 [224916.438] Map Script: - [224916.438] Map Script: - Found new candidate landmass with Area ID#: 196613 with fertility of 249.5 [224916.438] Map Script: - Found new candidate landmass with Area ID#: 212999 with fertility of 367 [224916.438] Map Script: Civ # 2 has been assigned to Area# 212999 [224916.438] Map Script: - [224916.438] Map Script: - [224916.438] Map Script: --- End of Initial Readout --- [224916.438] Map Script: - [224916.438] Map Script: * Number of Civs per Landmass - Table Readout ** [224916.438] Map Script: -------------------------------------------------- [224916.438] Map Script: Table printout for table ID: table: 1823C4A0 [224916.438] Map Script: Table index: 1 Table entry: 1 [224916.438] Map Script: Table index: 2 Table entry: 1 [224916.438] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - [224916.438] Map Script: --- End of Civs per Landmass readout [224916.438] Map Script: - [224916.438] Map Script: - [224916.438] Map Script: - [224916.438] Map Script: - Region #: 1 [224916.438] Map Script: - Civs on this landmass: 1 [224916.438] Map Script: - Area ID#: 196613 [224916.438] Map Script: - Fertility: 499 [224916.438] Map Script: - Plot Count: 190 [224916.438] Map Script: - [224916.438] Map Script: - [224916.438] Map Script: --------------------------------------------- [224916.438] Map Script: Defined location of Start Region # 1 [224916.438] Map Script: --------------------------------------------- [224916.438] Map Script: - [224916.438] Map Script: - [224916.438] Map Script: - Region #: 2 [224916.438] Map Script: - Civs on this landmass: 1 [224916.438] Map Script: - Area ID#: 212999 [224916.438] Map Script: - Fertility: 367 [224916.438] Map Script: - Plot Count: 156 [224916.438] Map Script: - [224916.438] Map Script: - [224916.438] Map Script: --------------------------------------------- [224916.438] Map Script: Defined location of Start Region # 2 [224916.438] Map Script: --------------------------------------------- [224916.438] Map Script: - [224916.438] Map Script: - [224916.438] Map Script: Data for Start Region # 1 [224916.438] Map Script: WestX: 27 [224916.438] Map Script: SouthY: 4 [224916.438] Map Script: Width: 10 [224916.438] Map Script: Height: 19 [224916.438] Map Script: AreaID: 196613 [224916.438] Map Script: Fertility: 499 [224916.438] Map Script: Plots: 190 [224916.438] Map Script: Fert/Plot: 2.6263157894737 [224916.438] Map Script: - [224916.438] Map Script: - [224916.438] Map Script: Data for Start Region # 2 [224916.438] Map Script: WestX: 2 [224916.438] Map Script: SouthY: 13 [224916.438] Map Script: Width: 12 [224916.438] Map Script: Height: 13 [224916.438] Map Script: AreaID: 212999 [224916.438] Map Script: Fertility: 367 [224916.438] Map Script: Plots: 156 [224916.438] Map Script: Fert/Plot: 2.3525641025641 [224916.438] Map Script: - [224916.438] Map Script: Choosing start locations for civilizations. [224916.438] Map Script: Map Generation - Choosing Start Locations for Civilizations [224916.453] Map Script: Normalizing start locations and assigning them to Players. [224916.453] Map Script: Player 0 of Civ Type CIVILIZATION_AUSTRIA [224916.453] Map Script: Player 1 of Civ Type CIVILIZATION_POLAND [224916.453] Map Script: Civs with Coastal Bias: 0 [224916.453] Map Script: Civs with River Bias: 0 [224916.453] Map Script: Civs with Region Priority: 2 [224916.453] Map Script: Civs with Region Avoid: 0 [224916.453] Map Script: - [224916.453] Map Script: Placing Natural Wonders. [224916.485] Map Script: - [224916.485] Map Script: - [224916.485] Map Script: --- Number of Candidate Plots on the map for Natural Wonders --- [224916.485] Map Script: - [224916.485] Map Script: - 5 candidates for FEATURE_CRATER [224916.485] Map Script: - 0 candidates for FEATURE_FUJI [224916.485] Map Script: - 1 candidates for FEATURE_MESA [224916.485] Map Script: - 47 candidates for FEATURE_REEF [224916.485] Map Script: - 394 candidates for FEATURE_VOLCANO [224916.485] Map Script: - 53 candidates for FEATURE_GIBRALTAR [224916.485] Map Script: - 8 candidates for FEATURE_GEYSER [224916.485] Map Script: - 27 candidates for FEATURE_FOUNTAIN_YOUTH [224916.485] Map Script: - 11 candidates for FEATURE_POTOSI [224916.485] Map Script: - 0 candidates for FEATURE_EL_DORADO [224916.485] Map Script: - 5 candidates for FEATURE_SRI_PADA [224916.485] Map Script: - 3 candidates for FEATURE_MT_SINAI [224916.485] Map Script: - 5 candidates for FEATURE_MT_KAILASH [224916.485] Map Script: - 3 candidates for FEATURE_ULURU [224916.485] Map Script: - 27 candidates for FEATURE_LAKE_VICTORIA [224916.485] Map Script: - 0 candidates for FEATURE_KILIMANJARO [224916.485] Map Script: - 25 candidates for FEATURE_SOLOMONS_MINES [224916.485] Map Script: - [224916.485] Map Script: --- End of candidates readout for Natural Wonders --- [224916.485] Map Script: - [224916.485] Map Script: -- Placed all Natural Wonders -- [224916.485] Map Script: - [224916.485] Map Script: - [224916.485] Map Script: Placing Resources and City States. [224916.485] Map Script: Map Generation - Assigning Luxury Resource Distribution [224916.485] Map Script: - [224916.485] Map Script: Region# 1 of type 3 has been assigned Luxury ID# 33 [224916.485] Map Script: - [224916.485] Map Script: Region# 2 of type 8 has been assigned Luxury ID# 26 [224916.485] Map Script: Luxury ID# 26 rejected by City States as already belonging to Regions. [224916.485] Map Script: Luxury ID# 33 rejected by City States as already belonging to Regions. [224916.485] Map Script: --- Luxury Assignment Table --- [224916.485] Map Script: - [224916.485] Map Script: - - Assigned to Regions - - [224916.485] Map Script: Region# 1 has Luxury type 33 [224916.485] Map Script: Region# 2 has Luxury type 26 [224916.485] Map Script: - [224916.485] Map Script: - - Assigned to City States - - [224916.485] Map Script: Luxury type 32 [224916.485] Map Script: Luxury type 22 [224916.485] Map Script: Luxury type 14 [224916.485] Map Script: - [224916.485] Map Script: - - Assigned to Random - - [224916.485] Map Script: Luxury type 13 [224916.485] Map Script: Luxury type 20 [224916.485] Map Script: Luxury type 34 [224916.485] Map Script: Luxury type 24 [224916.485] Map Script: - [224916.485] Map Script: - - Luxuries handled via Special Case - - [224916.485] Map Script: Luxury type 18 [224916.485] Map Script: - [224916.485] Map Script: - - Disabled - - [224916.485] Map Script: Luxury type 30 [224916.485] Map Script: Luxury type 31 [224916.485] Map Script: Luxury type 19 [224916.485] Map Script: Luxury type 15 [224916.485] Map Script: Luxury type 23 [224916.485] Map Script: Luxury type 16 [224916.485] Map Script: Luxury type 17 [224916.485] Map Script: Luxury type 25 [224916.485] Map Script: Luxury type 21 [224916.485] Map Script: Luxury type 27 [224916.485] Map Script: - - - - - - - - - - - - - - - - [224916.485] Map Script: Map Generation - Placing City States [224916.485] Map Script: Map Generation - Choosing sites for City States [224916.500] Map Script: All city states assigned. [224916.500] Map Script: Map Generation - Placing Luxuries [224916.500] Map Script: - [224916.500] Map Script: Attempting to place Luxury# 33 at start plot 31 11 in Region# 1 [224916.500] Map Script: - [224916.500] Map Script: Attempting to place Luxury# 26 at start plot 7 18 in Region# 2 [224916.500] Map Script: - [224916.500] Map Script: - [224916.500] Map Script: -Assigned Luxury Type 14 to City State# 1 [224916.500] Map Script: - [224916.500] Map Script: - [224916.500] Map Script: -Assigned Luxury Type 14 to City State# 2 [224916.500] Map Script: - [224916.500] Map Script: - [224916.500] Map Script: -Assigned Luxury Type 14 to City State# 3 [224916.500] Map Script: - [224916.500] Map Script: - [224916.500] Map Script: -Assigned Luxury Type 26 to City State# 4 [224916.500] Map Script: - [224916.500] Map Script: - - - [224916.500] Map Script: Attempting to place regional luxury # 33 in Region# 1 [224916.500] Map Script: - [224916.500] Map Script: - - - [224916.500] Map Script: Attempting to place regional luxury # 26 in Region# 2 [224916.500] Map Script: * [224916.500] Map Script: * iNumTypesRandom = 4 [224916.500] Map Script: * [224916.500] Map Script: - [224916.500] Map Script: --- Eligible Types List for Second Luxury in Region# 1 --- [224916.500] Map Script: - Found eligible luxury type: 18 [224916.500] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 --- [224916.500] Map Script: - [224916.500] Map Script: Placed Second Luxury type of ID# 20 for start located at Plot 31 11 in Region# 1 [224916.500] Map Script: - [224916.500] Map Script: --- Eligible Types List for Second Luxury in Region# 2 --- [224916.500] Map Script: - Found eligible luxury type: 18 [224916.500] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 --- [224916.500] Map Script: - [224916.500] Map Script: Placed Second Luxury type of ID# 20 for start located at Plot 7 18 in Region# 2 [224916.500] Map Script: Map Generation - Placing Strategics [224916.500] Map Script: Map Generation - Placing Bonuses [224916.500] Map Script: Map Generation - Normalize City State Locations [224916.500] Map Script: - [224916.500] Map Script: --- Table of Results, New Start Finder --- [224916.500] Map Script: - [224916.500] Map Script: Region# 1 has start plot at: 31 11 with Fertility Rating of 295 [224916.500] Map Script: - [224916.500] Map Script: Region# 2 has start plot at: 7 18 with Fertility Rating of 245 [224916.500] Map Script: - [224916.500] Map Script: --- End of Start Finder Results Table --- [224916.500] Map Script: - [224916.500] Map Script: - [224916.500] Map Script: --- Table of Final Results, City State Placements --- [224916.500] Map Script: - [224916.500] Map Script: - City State 1 in Region 1 is located at Plot 28 21 [224916.500] Map Script: - City State 2 in Region -1 is located at Plot 6 4 [224916.500] Map Script: - City State 3 in Region -1 is located at Plot 27 5 [224916.500] Map Script: - City State 4 in Region -1 is located at Plot 1 12 [224916.500] Map Script: - [224916.500] Map Script: - - - - - [224916.500] Map Script: - [224916.500] Map Script: --- Table of Final Results, Resource Distribution --- [224916.500] Map Script: - [224916.500] Map Script: - LUXURY Resources - [224916.500] Map Script: - Whale...: 3 [224916.500] Map Script: - Pearls..: 3 [224916.500] Map Script: - Gold....: 0 [224916.500] Map Script: - Silver..: 0 [224916.500] Map Script: - Gems....: 0 [224916.500] Map Script: - Marble..: 2 [224916.500] Map Script: - Ivory...: 0 [224916.500] Map Script: - Fur.....: 5 [224916.500] Map Script: - Dye.....: 0 [224916.500] Map Script: - Spices..: 0 [224916.500] Map Script: - Silk....: 0 [224916.500] Map Script: - Sugar...: 0 [224916.500] Map Script: - Cotton..: 0 [224916.500] Map Script: - Wine....: 5 [224916.500] Map Script: - Incense.: 0 [224916.500] Map Script: - Expansion LUXURY Resources - [224916.500] Map Script: - Copper..: 0 [224916.500] Map Script: - Salt....: 0 [224916.500] Map Script: - Citrus..: 2 [224916.500] Map Script: - Truffles: 2 [224916.500] Map Script: - Crab....: 0 [224916.500] Map Script: - [224916.500] Map Script: + TOTAL.Lux: 32 [224916.500] Map Script: - [224916.500] Map Script: - STRATEGIC Resources - [224916.500] Map Script: - Iron....: 14 [224916.500] Map Script: - Horse...: 22 [224916.500] Map Script: - Coal....: 20 [224916.500] Map Script: - Oil.....: 53 [224916.500] Map Script: - Aluminum: 11 [224916.500] Map Script: - Uranium.: 10 [224916.500] Map Script: - [224916.500] Map Script: - BONUS Resources - [224916.500] Map Script: - Cow.....: 3 [224916.500] Map Script: - Wheat...: 3 [224916.500] Map Script: - Sheep...: 3 [224916.500] Map Script: - Deer....: 8 [224916.500] Map Script: - Banana..: 2 [224916.500] Map Script: - Fish....: 27 [224916.500] Map Script: - Stone...: 5 [224916.500] Map Script: - [224916.500] Map Script: ----------------------------------------------------- [224916.500] Map Script: ------------------------------- [224916.500] Map Script: Map Generation - Adding Goodies [224916.500] Map Script: ------------------------------- [224916.500] Map Script: Determining continents for art purposes (MapGenerator.Lua) [224916.641] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224918.388] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224918.497] CivilopediaScreen: SetSelectedCategory(12) [224918.497] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList [224918.513] CivilopediaScreen: SetSelectedCategory(1) [224918.513] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList [224918.528] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224918.544] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224918.669] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224918.684] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224918.715] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224918.762] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua [224918.762] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua [224918.793] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224918.809] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224918.825] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.090] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.105] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.152] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua [224919.152] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua [224919.230] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.246] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.261] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.277] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.293] EconomicGeneralInfo: Total Units - 2 [224919.293] EconomicGeneralInfo: Maint Free Units - 0 [224919.293] EconomicGeneralInfo: Paid Units - 2 [224919.308] EconomicGeneralInfo: Total Units - 2 [224919.308] EconomicGeneralInfo: Maint Free Units - 0 [224919.308] EconomicGeneralInfo: Paid Units - 2 [224919.339] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.495] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.511] ChoosePantheonPopup: 32 [224919.511] ChoosePantheonPopup: 963 [224919.511] ChoosePantheonPopup: 995 [224919.542] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.558] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.573] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.589] ChooseIdeologyPopup: 32 [224919.589] ChooseIdeologyPopup: 963 [224919.589] ChooseIdeologyPopup: 995 [224919.620] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.636] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.667] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.683] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.729] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.761] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.823] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.839] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.901] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.917] MT_Initialize: MT_Initialize.lua [224919.917] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.979] MT_Initialize: ERROR: Failed to load Cep_Options.sql [224919.979] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224919.995] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224920.104] StoryPopup: 45 ms loading Story_Events.lua [224920.104] StoryPopup: 0 ms loading StoryPopup.lua [224920.104] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224920.104] TW_Init: Initializing TW_Init.lua [224920.556] TW_Init: 445 ms loading Game.Stats [224920.556] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224920.603] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224920.619] Syntax Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI\CEAI_FixTables.lua:216: '}' expected (to close '{' at line 187) near '=' [224920.681] AdvisorInfoPopup: Closing Advisor Info [224920.681] Demographics: Dequeuing demographics [224920.681] Demographics: Dequeuing demographics [224920.697] MT_Initialize: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua:1015: attempt to call field 'GetHandicapInfo' (a nil value) [224920.697] MT_Initialize: stack traceback: [224920.697] MT_Initialize: 2: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua: 1015 [224920.697] MT_Initialize: 3: Tail call [224920.697] MT_Initialize: 4: C function [224920.697] MT_Initialize: 5: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\Core\MT_ErrorHandler.lua: 41 [224920.697] MT_Initialize: 6: Tail call [224920.697] MT_Initialize: 7: C function [224920.697] MT_Initialize: 8: C function [224920.697] MT_Initialize: 9: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\Core\MT_Events.lua: 374 [224920.697] MT_Initialize: 10: C function [224920.697] MT_Initialize: 11: C function [224921.133] CEAI_Events: CheckPlayerStartBonuses [224921.133] CEAI_Events: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua:691: attempt to call field 'GetWorldInfo' (a nil value) [224921.133] CEAI_Events: stack traceback: [224921.133] CEAI_Events: 2: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua: 691 [224921.133] CEAI_Events: 3: Tail call [224921.133] CEAI_Events: 4: C function [224921.133] CEAI_Events: 5: SafeCall C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\Core\MT_ErrorHandler.lua: 41 [224921.133] CEAI_Events: 6: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua: 803 [224921.133] CEAI_Events: 7: C function [224921.133] CEAI_Events: 8: C function [224921.133] CEAI_Events: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua:691: attempt to call field 'GetWorldInfo' (a nil value) [224921.133] CEAI_Events: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua:691: attempt to call field 'GetWorldInfo' (a nil value) [224921.133] CEAI_Events: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua:691: attempt to call field 'GetWorldInfo' (a nil value) [224921.133] CEAI_Events: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua:691: attempt to call field 'GetWorldInfo' (a nil value) [224921.133] CEAI_Events: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua:691: attempt to call field 'GetWorldInfo' (a nil value) [224921.133] CEAI_Events: CheckPlayerStartBonuses Done [224921.133] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\Core\MT_Events.lua:650: attempt to call field 'GetWorldInfo' (a nil value) [224931.585] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\ClassMethods\MT_Misc.lua:52: attempt to call field 'GetSpeedInfo' (a nil value) [224932.865] MT_Initialize: INFO Turn 1 OnTurnStart [224932.880] MT_Initialize: INFO Turn 1 OnTurnStart Total 0.019 seconds [224933.863] TurnProcessing: Hiding TurnProcessing [224937.108] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1018: attempt to call field 'GetHandicapInfo' (a nil value) [224937.108] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1830: attempt to call field 'GetHandicapInfo' (a nil value) [224937.170] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1830: attempt to call field 'GetHandicapInfo' (a nil value) [224937.186] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1830: attempt to call field 'GetHandicapInfo' (a nil value) [224937.202] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1830: attempt to call field 'GetHandicapInfo' (a nil value) [224937.233] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1830: attempt to call field 'GetHandicapInfo' (a nil value) [224937.373] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1830: attempt to call field 'GetHandicapInfo' (a nil value) [224941.788] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1830: attempt to call field 'GetHandicapInfo' (a nil value) [224941.882] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1830: attempt to call field 'GetHandicapInfo' (a nil value) [224942.053] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\Tools\YieldLibrary\YieldLibrary.lua:1830: attempt to call field 'GetHandicapInfo' (a nil value)

I went ahead and made a log of the v3.11 one as well, it looks quite different: [225062.143] Initializing Lua 5.1.4 [225096.869] InstalledPanel: Refreshing Mods [225096.869] InstalledPanel: GetModBrowserListings() [225096.869] InstalledPanel: Refreshing Mods [225096.869] InstalledPanel: GetModBrowserListings() [225106.853] InstalledPanel: Refreshing Mods [225106.853] InstalledPanel: GetModBrowserListings() [225107.102] InstalledPanel: Refreshing Mods [225107.102] InstalledPanel: GetModBrowserListings() [225107.289] InstalledPanel: Refreshing Mods [225107.289] InstalledPanel: GetModBrowserListings() [225108.537] InstalledPanel: Refreshing Mods [225108.537] InstalledPanel: GetModBrowserListings() [225118.724] Map Script: Generating Map [225118.724] Map Script: Generating Plot Types (Lua Continents) ... [225118.724] Map Script: Setting Plot Types (MapGenerator.Lua) [225118.724] Map Script: Setting Plot Types (MapGenerator.Lua) [225118.740] Map Script: Setting coasts and oceans (MapGenerator.Lua) [225118.740] Map Script: Expanding coasts (MapGenerator.Lua) [225118.740] Map Script: Generating Terrain (Lua Continents) ... [225118.740] Map Script: Setting Terrain Types (MapGenerator.Lua) [225118.755] Map Script: Map Generation - Adding Rivers [225118.755] Map Script: Map Generation - Adding Lakes [225118.755] Map Script: Adding Features (Lua Continents) ... [225118.771] Map Script: Creating start plot database. [225118.771] Map Script: Dividing the map in to Regions. [225118.771] Map Script: Map Generation - Dividing the map in to Regions [225118.771] Map Script: - [225118.771] Map Script: Civs: 2 [225118.771] Map Script: City States: 4 [225118.771] Map Script: * * * * * * * * * [225118.771] Map Script: Area ID 311305 has fertility of 30 [225118.771] Map Script: Area ID 344077 has fertility of 80 [225118.771] Map Script: Area ID 335884 has fertility of 3 [225118.771] Map Script: Area ID 327691 has fertility of 3 [225118.771] Map Script: Area ID 303112 has fertility of 125 [225118.771] Map Script: Area ID 286726 has fertility of 4 [225118.771] Map Script: Area ID 319498 has fertility of 14 [225118.771] Map Script: Area ID 278533 has fertility of 6 [225118.771] Map Script: Area ID 294919 has fertility of 507 [225118.771] Map Script: Area ID 253954 has fertility of 217 [225118.771] Map Script: * * * * * * * * * [225118.771] Map Script: Interim Table ID 1 has fertility of 3 [225118.771] Map Script: Interim Table ID 2 has fertility of 3 [225118.771] Map Script: Interim Table ID 3 has fertility of 4 [225118.771] Map Script: Interim Table ID 4 has fertility of 6 [225118.771] Map Script: Interim Table ID 5 has fertility of 14 [225118.771] Map Script: Interim Table ID 6 has fertility of 30 [225118.771] Map Script: Interim Table ID 7 has fertility of 80 [225118.771] Map Script: Interim Table ID 8 has fertility of 125 [225118.771] Map Script: Interim Table ID 9 has fertility of 217 [225118.771] Map Script: Interim Table ID 10 has fertility of 507 [225118.771] Map Script: * * * * * * * * * [225118.771] Map Script: - [225118.771] Map Script: --- Continental Division, Initial Readout --- [225118.771] Map Script: - [225118.771] Map Script: - Global Fertility: 989 [225118.771] Map Script: - Total Land Plots: 234 [225118.771] Map Script: - Total Areas: 10 [225118.771] Map Script: - Relevant Areas: 2 [225118.771] Map Script: - [225118.771] Map Script: * * * * * * * * * [225118.771] Map Script: Area ID 294919 has fertility of 507 [225118.771] Map Script: Area ID 253954 has fertility of 217 [225118.771] Map Script: * * * * * * * * * * [225118.771] Map Script: - - Searching landmasses in order to place Civ # 1 [225118.771] Map Script: - [225118.771] Map Script: - Found new candidate landmass with Area ID#: 294919 with fertility of 507 [225118.771] Map Script: Civ # 1 has been assigned to Area# 294919 [225118.771] Map Script: - [225118.771] Map Script: - - Searching landmasses in order to place Civ # 2 [225118.771] Map Script: - [225118.771] Map Script: - Found new candidate landmass with Area ID#: 294919 with fertility of 253.5 [225118.771] Map Script: Civ # 2 has been assigned to Area# 294919 [225118.771] Map Script: - [225118.771] Map Script: - [225118.771] Map Script: --- End of Initial Readout --- [225118.771] Map Script: - [225118.771] Map Script: * Number of Civs per Landmass - Table Readout ** [225118.771] Map Script: -------------------------------------------------- [225118.771] Map Script: Table printout for table ID: table: 1817C4A0 [225118.771] Map Script: Table index: 1 Table entry: 2 [225118.771] Map Script: Table index: 2 Table entry: 0 [225118.771] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - [225118.771] Map Script: --- End of Civs per Landmass readout [225118.771] Map Script: - [225118.771] Map Script: - [225118.771] Map Script: - [225118.771] Map Script: - Region #: 1 [225118.771] Map Script: - Civs on this landmass: 2 [225118.771] Map Script: - Area ID#: 294919 [225118.771] Map Script: - Fertility: 507 [225118.771] Map Script: - Plot Count: 208 [225118.771] Map Script: - [225118.771] Map Script: DivideIntoRegions: Divide in to Halves selected. [225118.771] Map Script: Dividing along horizontal line between rows: 12 - 13 [225118.771] Map Script: - [225118.771] Map Script: Removed Dead Rows, West: 0 East: 3 [225118.771] Map Script: Removed Dead Rows, South: 0 North: 0 [225118.771] Map Script: - [225118.771] Map Script: Incoming values: 2 13 13 9 [225118.771] Map Script: Outgoing values: 2 13 10 9 [225118.771] Map Script: - [225118.771] Map Script: Size of incoming fertility table: 117 [225118.771] Map Script: Size of outgoing fertility table: 90 [225118.771] Map Script: - [225118.771] Map Script: --------------------------------------------- [225118.771] Map Script: Defined location of Start Region # 1 [225118.771] Map Script: --------------------------------------------- [225118.771] Map Script: - [225118.771] Map Script: - [225118.771] Map Script: --------------------------------------------- [225118.771] Map Script: Defined location of Start Region # 2 [225118.771] Map Script: --------------------------------------------- [225118.771] Map Script: - [225118.771] Map Script: - [225118.771] Map Script: Data for Start Region # 1 [225118.771] Map Script: WestX: 2 [225118.771] Map Script: SouthY: 6 [225118.771] Map Script: Width: 13 [225118.771] Map Script: Height: 7 [225118.771] Map Script: AreaID: 294919 [225118.771] Map Script: Fertility: 269 [225118.771] Map Script: Plots: 91 [225118.771] Map Script: Fert/Plot: 2.956043956044 [225118.771] Map Script: - [225118.771] Map Script: - [225118.771] Map Script: Data for Start Region # 2 [225118.771] Map Script: WestX: 2 [225118.771] Map Script: SouthY: 13 [225118.771] Map Script: Width: 10 [225118.771] Map Script: Height: 9 [225118.771] Map Script: AreaID: 294919 [225118.771] Map Script: Fertility: 238 [225118.771] Map Script: Plots: 90 [225118.771] Map Script: Fert/Plot: 2.6444444444444 [225118.771] Map Script: - [225118.771] Map Script: Choosing start locations for civilizations. [225118.771] Map Script: Map Generation - Choosing Start Locations for Civilizations [225118.771] Map Script: Normalizing start locations and assigning them to Players. [225118.771] Map Script: Player 0 of Civ Type CIVILIZATION_POLYNESIA [225118.771] Map Script: - - - - - - - needs Coastal Start! [225118.771] Map Script: - [225118.771] Map Script: Player 1 of Civ Type CIVILIZATION_BABYLON [225118.771] Map Script: Civs with Coastal Bias: 1 [225118.771] Map Script: Civs with River Bias: 0 [225118.771] Map Script: Civs with Region Priority: 0 [225118.771] Map Script: Civs with Region Avoid: 1 [225118.771] Map Script: - [225118.771] Map Script: Region# 1 has a Coastal Start. [225118.771] Map Script: Region# 2 has a Coastal Start. [225118.771] Map Script: iNumCoastalCivs: 1 [225118.771] Map Script: iNumUnassignableCoastStarts: 0

[225118.771] Map Script: Placing Natural Wonders. [225118.818] Map Script: - [225118.818] Map Script: - [225118.818] Map Script: --- Number of Candidate Plots on the map for Natural Wonders --- [225118.818] Map Script: - [225118.818] Map Script: - 3 candidates for FEATURE_CRATER [225118.818] Map Script: - 2 candidates for FEATURE_FUJI [225118.818] Map Script: - 0 candidates for FEATURE_MESA [225118.818] Map Script: - 52 candidates for FEATURE_REEF [225118.818] Map Script: - 304 candidates for FEATURE_VOLCANO [225118.818] Map Script: - 74 candidates for FEATURE_GIBRALTAR [225118.818] Map Script: - 3 candidates for FEATURE_GEYSER [225118.818] Map Script: - 18 candidates for FEATURE_FOUNTAIN_YOUTH [225118.818] Map Script: - 13 candidates for FEATURE_POTOSI [225118.818] Map Script: - 1 candidates for FEATURE_EL_DORADO [225118.818] Map Script: - 27 candidates for FEATURE_SRI_PADA [225118.818] Map Script: - 0 candidates for FEATURE_MT_SINAI [225118.818] Map Script: - 2 candidates for FEATURE_MT_KAILASH [225118.818] Map Script: - 0 candidates for FEATURE_ULURU [225118.818] Map Script: - 18 candidates for FEATURE_LAKE_VICTORIA [225118.818] Map Script: - 2 candidates for FEATURE_KILIMANJARO [225118.818] Map Script: - 18 candidates for FEATURE_SOLOMONS_MINES [225118.818] Map Script: - [225118.818] Map Script: --- End of candidates readout for Natural Wonders --- [225118.818] Map Script: - [225118.818] Map Script: -- Placed all Natural Wonders -- [225118.818] Map Script: - [225118.818] Map Script: - [225118.818] Map Script: Placing Resources and City States. [225118.818] Map Script: Map Generation - Assigning Luxury Resource Distribution [225118.818] Map Script: - [225118.818] Map Script: Region# 2 of type 5 has been assigned Luxury ID# 15 [225118.818] Map Script: - [225118.818] Map Script: Region# 1 of type 8 has been assigned Luxury ID# 30 [225118.818] Map Script: Luxury ID# 15 rejected by City States as already belonging to Regions. [225118.818] Map Script: Luxury ID# 30 rejected by City States as already belonging to Regions. [225118.818] Map Script: --- Luxury Assignment Table --- [225118.818] Map Script: - [225118.818] Map Script: - - Assigned to Regions - - [225118.818] Map Script: Region# 2 has Luxury type 15 [225118.818] Map Script: Region# 1 has Luxury type 30 [225118.818] Map Script: - [225118.818] Map Script: - - Assigned to City States - - [225118.818] Map Script: Luxury type 25 [225118.818] Map Script: Luxury type 24 [225118.818] Map Script: Luxury type 23 [225118.818] Map Script: - [225118.818] Map Script: - - Assigned to Random - - [225118.818] Map Script: Luxury type 19 [225118.818] Map Script: Luxury type 16 [225118.818] Map Script: Luxury type 22 [225118.818] Map Script: Luxury type 32 [225118.818] Map Script: - [225118.818] Map Script: - - Luxuries handled via Special Case - - [225118.818] Map Script: Luxury type 18 [225118.818] Map Script: - [225118.818] Map Script: - - Disabled - - [225118.818] Map Script: Luxury type 21 [225118.818] Map Script: Luxury type 34 [225118.818] Map Script: Luxury type 26 [225118.818] Map Script: Luxury type 20 [225118.818] Map Script: Luxury type 17 [225118.818] Map Script: Luxury type 14 [225118.818] Map Script: Luxury type 33 [225118.818] Map Script: Luxury type 31 [225118.818] Map Script: Luxury type 13 [225118.818] Map Script: Luxury type 27 [225118.818] Map Script: - - - - - - - - - - - - - - - - [225118.818] Map Script: Map Generation - Placing City States [225118.818] Map Script: Map Generation - Choosing sites for City States [225118.818] Map Script: All city states assigned. [225118.833] Map Script: Map Generation - Placing Luxuries [225118.833] Map Script: - [225118.833] Map Script: Attempting to place Luxury# 15 at start plot 7 15 in Region# 2 [225118.833] Map Script: - [225118.833] Map Script: Attempting to place Luxury# 30 at start plot 9 6 in Region# 1 [225118.833] Map Script: - [225118.833] Map Script: - [225118.833] Map Script: -Assigned Luxury Type 23 to City State# 1 [225118.833] Map Script: - [225118.833] Map Script: - [225118.833] Map Script: -Assigned Luxury Type 25 to City State# 2 [225118.833] Map Script: - [225118.833] Map Script: - [225118.833] Map Script: -Assigned Luxury Type 23 to City State# 3 [225118.833] Map Script: - [225118.833] Map Script: - [225118.833] Map Script: -Assigned Luxury Type 25 to City State# 4 [225118.833] Map Script: - [225118.833] Map Script: - - - [225118.833] Map Script: Attempting to place regional luxury # 30 in Region# 1 [225118.833] Map Script: - [225118.833] Map Script: - - - [225118.833] Map Script: Attempting to place regional luxury # 15 in Region# 2 [225118.833] Map Script: * [225118.833] Map Script: * iNumTypesRandom = 4 [225118.833] Map Script: * [225118.833] Map Script: - [225118.833] Map Script: --- Eligible Types List for Second Luxury in Region# 1 --- [225118.833] Map Script: - Found eligible luxury type: 18 [225118.833] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 --- [225118.833] Map Script: - [225118.833] Map Script: Placed Second Luxury type of ID# 22 for start located at Plot 9 6 in Region# 1 [225118.833] Map Script: - [225118.833] Map Script: --- Eligible Types List for Second Luxury in Region# 2 --- [225118.833] Map Script: - Found eligible luxury type: 18 [225118.833] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 --- [225118.833] Map Script: - [225118.833] Map Script: Placed Second Luxury type of ID# 19 for start located at Plot 7 15 in Region# 2 [225118.833] Map Script: Failed to place 2 units of Marble. [225118.833] Map Script: Map Generation - Placing Strategics [225118.833] Map Script: Map Generation - Placing Bonuses [225118.833] Map Script: Map Generation - Normalize City State Locations [225118.833] Map Script: - [225118.833] Map Script: --- Table of Results, New Start Finder --- [225118.833] Map Script: - [225118.833] Map Script: Region# 1 has start plot at: 9 6 with Fertility Rating of 167 [225118.833] Map Script: - [225118.833] Map Script: Region# 2 has start plot at: 7 15 with Fertility Rating of 265 [225118.833] Map Script: - [225118.833] Map Script: --- End of Start Finder Results Table --- [225118.833] Map Script: - [225118.833] Map Script: - [225118.833] Map Script: --- Table of Final Results, City State Placements --- [225118.833] Map Script: - [225118.833] Map Script: - City State 1 in Region 1 is located at Plot 2 10 [225118.833] Map Script: - City State 2 in Region -1 is located at Plot 36 7 [225118.833] Map Script: - City State 3 in Region -1 is located at Plot 30 10 [225118.833] Map Script: - City State 4 in Region -1 is located at Plot 19 19 [225118.833] Map Script: - [225118.833] Map Script: - - - - - [225118.833] Map Script: - [225118.833] Map Script: --- Table of Final Results, Resource Distribution --- [225118.833] Map Script: - [225118.833] Map Script: - LUXURY Resources - [225118.833] Map Script: - Whale...: 0 [225118.833] Map Script: - Pearls..: 0 [225118.833] Map Script: - Gold....: 2 [225118.833] Map Script: - Silver..: 3 [225118.833] Map Script: - Gems....: 0 [225118.833] Map Script: - Marble..: 0 [225118.833] Map Script: - Ivory...: 5 [225118.833] Map Script: - Fur.....: 0 [225118.833] Map Script: - Dye.....: 0 [225118.833] Map Script: - Spices..: 2 [225118.833] Map Script: - Silk....: 2 [225118.833] Map Script: - Sugar...: 0 [225118.833] Map Script: - Cotton..: 2 [225118.833] Map Script: - Wine....: 0 [225118.833] Map Script: - Incense.: 0 [225118.833] Map Script: - Expansion LUXURY Resources - [225118.833] Map Script: - Copper..: 2 [225118.833] Map Script: - Salt....: 0 [225118.833] Map Script: - Citrus..: 0 [225118.833] Map Script: - Truffles: 0 [225118.833] Map Script: - Crab....: 3 [225118.833] Map Script: - [225118.833] Map Script: + TOTAL.Lux: 29 [225118.833] Map Script: - [225118.833] Map Script: - STRATEGIC Resources - [225118.833] Map Script: - Iron....: 18 [225118.833] Map Script: - Horse...: 8 [225118.833] Map Script: - Coal....: 14 [225118.833] Map Script: - Oil.....: 27 [225118.833] Map Script: - Aluminum: 40 [225118.833] Map Script: - Uranium.: 16 [225118.833] Map Script: - [225118.833] Map Script: - BONUS Resources - [225118.833] Map Script: - Cow.....: 4 [225118.833] Map Script: - Wheat...: 6 [225118.833] Map Script: - Sheep...: 10 [225118.833] Map Script: - Deer....: 11 [225118.833] Map Script: - Banana..: 4 [225118.833] Map Script: - Fish....: 32 [225118.833] Map Script: - Stone...: 5 [225118.833] Map Script: - [225118.833] Map Script: ----------------------------------------------------- [225118.833] Map Script: ------------------------------- [225118.833] Map Script: Map Generation - Adding Goodies [225118.833] Map Script: ------------------------------- [225118.833] Map Script: Determining continents for art purposes (MapGenerator.Lua) [225120.893] CivilopediaScreen: SetSelectedCategory(12) [225120.893] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList [225120.924] CivilopediaScreen: SetSelectedCategory(1) [225120.924] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList [225121.173] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua [225121.173] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua [225121.564] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua [225121.564] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua [225121.704] EconomicGeneralInfo: Total Units - 2 [225121.704] EconomicGeneralInfo: Maint Free Units - 0 [225121.704] EconomicGeneralInfo: Paid Units - 2 [225121.704] EconomicGeneralInfo: Total Units - 2 [225121.704] EconomicGeneralInfo: Maint Free Units - 0 [225121.704] EconomicGeneralInfo: Paid Units - 2 [225121.907] ChoosePantheonPopup: 32 [225121.907] ChoosePantheonPopup: 963 [225121.907] ChoosePantheonPopup: 995 [225122.000] ChooseIdeologyPopup: 32 [225122.000] ChooseIdeologyPopup: 963 [225122.000] ChooseIdeologyPopup: 995 [225122.234] Runtime Error: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua:62: attempt to index field 'PROMOTION_AMBUSH_VANGUARD_1' (a nil value) stack traceback: C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua:62: in main chunk =[C]: ? [225122.234] Runtime Error: Error loading C:\Users\Shmoo\Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas AI and Tools (v 3)\AI/CEAI_Events.lua. [225122.328] MT_Initialize: MT_Initialize.lua [225122.390] MT_Initialize: ERROR: Failed to load Cep_Options.sql [225122.515] StoryPopup: 54 ms loading Story_Events.lua [225122.515] StoryPopup: 0 ms loading StoryPopup.lua [225122.531] TW_Init: Initializing TW_Init.lua [225122.968] TW_Init: 435 ms loading Game.Stats [225123.108] AdvisorInfoPopup: Closing Advisor Info [225123.108] Demographics: Dequeuing demographics [225123.108] Demographics: Dequeuing demographics [225123.545] Cat_Events: INFO Turn 0

============= Game Info =============

      Map: Assets\Maps\Continents.lua
   Leader: LEADER_KAMEHAMEHA

Difficulty: HANDICAP_PRINCE Size: WORLDSIZE_DUEL Speed: 100% Animations: false Players: 6 Cities: 0 Units: 8 Plots: 960 Start turn: 0 End turn: 0

==== Average Processing per Turn ====

========= Player Yield Rates =========

Gold Cul Sci Faith Happy Player Handicap

========== City Yield Rates ==========

Food Gold Prod Cul Sci Faith AI Pop Player City

Food Gold Prod Cul Sci Faith AI Pop Player City

ghost commented 10 years ago

It appears GrantSP's edit did not make it into the release.

GrantSP commented 10 years ago

Duplicate