Open wallopthecat opened 7 years ago
Right on, thanks for the quick responses/action! Some more notes (I'll edit as I learn):
./arma3server
- example image here - saves bandwidth and moves configuration to runtime rather than buildtime. in addition, multiple images can share same mod folders etc@cba_a3;@ace;@overthrow;@werthless;
- they need to be escaped for lgsm apparently: @cba_a3\;@ace\;@overthrow\;@werthless\;
Do you have a discord or another way to go back and forth on some of this stuff, or is this the best channel?
sure I'll try discord out https://discord.gg/JvhYTR but feel free to open as many issues as you want here. This should be the best place for technical stuff, requests, support, etc.
for now this is the purpose of valve-start.sh vs valve-run.sh, notice that X-start.sh runs both X-install.sh and X-run.sh after that finishes. So if you know that the mounted volume has already been installed to then you can just put valve-run.sh
as the script to run. This will skip the install and greatly reduce startup time.
funny enough this was addressed in a PR https://github.com/Thalhalla/dockarmaiii/pull/8 a few days ago, are you still having issues?
@jamessmoore has worked on this quite abit, can I get him to enlighten us on the whole mod string thing?
is this for the cluster-PW template?
Suggestions/learnings
rancher-nfs
, convoy-nfs is deprecated in stable docker afaik - although this is a specific implementation detail I thought it worth notingReadme.md
for noobs like meErrors/Issues
exec: "/assets/headless.sh": stat /assets/headless.sh: no such file or directory
I assume this should be pointed to/assets/baked-headless.sh
instead (based on what I see inArma3-Cluster-PW
)~maxPlayers = "";
when stopping/startingArma3-Cluster-PW
~ added the MAX_PLAYERS var to fix