ThallasTV / HelloWorldMcomp

Mcomp Group Project
0 stars 0 forks source link

Introductory Scene #15

Closed ThallasTV closed 4 years ago

ThallasTV commented 4 years ago

I have created a basic scene that can be used to test my implementations.

The terrain is created with the TerrainToolKit package from the package manager, the terrain is manually generated because I had issues generating a terrain with a heightmap.

Post-Processing has been included within this project, HDRP has a slightly different approach of implementing this but it's been achieved. Only effect that has been included is bloom.

The rain has been created by using Visual Effects Graph, by adding a gravity modifier, the particles fall to the ground. Could increase the X value for the rain fall to simulate wind.

Water has been created with Shader Graph alongside a plane, presently the water is red along with the rain, since the water is contained within an idea, thought id make it look like a minature volcano. Bloom has a red tint assigned to it which assists with the colour of the rain and water.

By using the Standard assets package from the package manager, I have included the FPS Controller prefab which allows someone to traverse the landscape.

A video has been created to demonstrate the implementation

https://www.youtube.com/watch?v=z9g5uYPxExg

ThallasTV commented 4 years ago

https://www.youtube.com/watch?v=Y7r5n5TsX_E

Adding this as a reference.

Creating clouds via Shader Graph.

user9536 commented 4 years ago

I was using this heightmap generator before, maybe you can try it out. https://tangrams.github.io/heightmapper/#1.16733/-6.3/459.3