Closed ThallasTV closed 4 years ago
https://www.youtube.com/watch?v=Y7r5n5TsX_E
Adding this as a reference.
Creating clouds via Shader Graph.
I was using this heightmap generator before, maybe you can try it out. https://tangrams.github.io/heightmapper/#1.16733/-6.3/459.3
I have created a basic scene that can be used to test my implementations.
The terrain is created with the TerrainToolKit package from the package manager, the terrain is manually generated because I had issues generating a terrain with a heightmap.
Post-Processing has been included within this project, HDRP has a slightly different approach of implementing this but it's been achieved. Only effect that has been included is bloom.
The rain has been created by using Visual Effects Graph, by adding a gravity modifier, the particles fall to the ground. Could increase the X value for the rain fall to simulate wind.
Water has been created with Shader Graph alongside a plane, presently the water is red along with the rain, since the water is contained within an idea, thought id make it look like a minature volcano. Bloom has a red tint assigned to it which assists with the colour of the rain and water.
By using the Standard assets package from the package manager, I have included the FPS Controller prefab which allows someone to traverse the landscape.
A video has been created to demonstrate the implementation
https://www.youtube.com/watch?v=z9g5uYPxExg