Open ThallasTV opened 4 years ago
vr funcionality was done since Jan, it's just that I disabled it due to the crash with terrain.
@user9536 true, we are no longer using a terrain so there should be no issue now.
rain with ui, I just need a bit of adjustment @ThallasTV https://streamable.com/x2y0a
Just a reminder, if you cannot achieve some of these targets by the next meeting, please state it here by including what target(s) and the date you will complete it @user9536 @Ryan-Fletcher
https://www.youtube.com/watch?v=KiEl48vwsn4 @ThallasTV Got a bug that the screen.resolution returns resolutions at all refresh rates
@ThallasTV I'm working on the object scaling with hands and inventory at the same time, you can send me the earth prefab soon
for the resolution bug I'll fix it later, I just need to filter some resolutions away from the list.
Make sure to note down what you've done in the relevant issues so progress is visible for all.
After seeing what the other group has produced, and from @DoctorMikeReddy input today, we are clearly behind.
By the next meeting, we need to produce something "playable" containing work from each of us.
This will outline the targets we NEED to achieve by having functioning AI, alongside VR gameplay in which the player can manipulate the environment using spells.
@ThallasTV
[x] Textured terrain & scenery.
[ ] Weather systems (Clear sky, cloud, rain - Clear sky and rain are done, cloud currently does not have a shader).
[x] Foilage (Trees, grass, plants).
[x] Variety of settlements to form a village.
[x] Objects to attach AI.
[x] River/pond & waterfall (Both have been implemented, waterfall has issues).
[ ] Fireball/Meteor as second spell
@user9536
[x] VR functionality (Moving, looking, picking up objects)
[ ] Extra vr functionality: scaling object with hands
[x] Prototype of the Radial menu. (You can now use spells, quit game and change your settings, I'm working on the rest of the functions)
[x] Casting spells from the Radial Menu. (1 spell can be casted atm)
[ ] Rough template of the UI.
[x] Settings menu (there is no volume, so I can't test but you can set the resolution and screen mode in it)
[ ] inventory and items
@Ryan-Fletcher
[x] AI can wander the area.
[ ] Harvesting resources (Wood).
[ ] AI can attack each other.
[ ] AI can flee if in danger/low health.
[ ] AI can die.
If there is anything I have missed out here, please add it in.
I know we have an assignment on the 6th March, but we need to show @DoctorMikeReddy we are on the right track and actually have something to demonstrate during a meeting.
We've all been care-free with this project, but we cannot treat this as a typical piece of coursework.
Preferably want merging done on Friday since that will most likely be the last day we can get together before the meeting.