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SrcMod
SrcMod *will be* a command-line Source Engine modding tool.
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Turn the error and warning messages in the input header into blinkenlights using another ASCII code.
#113
That-One-Nerd
opened
1 year ago
0
Rework the vkv tree node to use two lists of keys and values instead of a dictionary
#112
That-One-Nerd
closed
1 year ago
2
Make indexing by ints in a vkv tree return both the sub node and its key.
#111
That-One-Nerd
closed
1 year ago
1
Adding empty lines in node creates exactly one empty sub node.
#110
That-One-Nerd
closed
1 year ago
1
Add the `GetConsoleWindow` function from the Windows API.
#109
That-One-Nerd
closed
1 year ago
1
Add the `GetConsoleScreenBufferInfo` function from the Windows API.
#108
That-One-Nerd
closed
1 year ago
1
Add a system that outputs the parent VKV node name when deserializing.
#107
That-One-Nerd
closed
1 year ago
1
Add `vkv create` and `vkv edit`
#106
That-One-Nerd
closed
1 year ago
1
Ready for the first beta release.
#105
That-One-Nerd
closed
1 year ago
2
Allow serialization and deserialization of pointers by first converting them to `nint`s.
#104
That-One-Nerd
opened
1 year ago
0
Add a `help`/`info` command.
#103
That-One-Nerd
opened
1 year ago
0
Fix parsing booleans in config system.
#102
That-One-Nerd
closed
1 year ago
1
Enable serialization and deserialization of bools to 1 and 0 instead of true and false.
#101
That-One-Nerd
opened
1 year ago
0
Remove duplicate `ReloadDirectoryInfo()` every time a command is invoked.
#100
That-One-Nerd
opened
1 year ago
0
Make the `makedir`/`mkdir` command set the working directory to the newly created directory.
#99
That-One-Nerd
opened
1 year ago
0
Put game info parsing in a try statement and give a better error if caught.
#98
That-One-Nerd
closed
1 year ago
1
The `type`/`print` command doesn't close the datastream it's using.
#97
That-One-Nerd
opened
1 year ago
0
Add the ability for VKV tree nodes to have multiple keys with the same name.
#96
That-One-Nerd
opened
1 year ago
0
Add the option to only use quotes around VKV values or otherwise.
#95
That-One-Nerd
opened
1 year ago
0
Add comment and space ignoring in VKV deserialization.
#94
That-One-Nerd
opened
1 year ago
0
Make relative mod directories a toggle in the config.
#93
That-One-Nerd
closed
1 year ago
1
Make VKV serialization not case-sensitive.
#92
That-One-Nerd
opened
1 year ago
0
Change the displayed directory to be related to the mod when inside a mod.
#91
That-One-Nerd
closed
1 year ago
1
Officially make the shell windows only.
#90
That-One-Nerd
closed
1 year ago
1
Large games cause SrcMod to not boot.
#89
That-One-Nerd
closed
1 year ago
1
Detecting steam directories doesn't work if the steam installation is not in the default location.
#88
That-One-Nerd
closed
1 year ago
1
Add a system for adding custom VKV deserialization patterns.
#87
That-One-Nerd
opened
1 year ago
0
I've been calling it VDF KeyValues, but I should probably call it VKV
#86
That-One-Nerd
closed
1 year ago
2
Add VDF serialization value tabbing.
#85
That-One-Nerd
closed
1 year ago
1
Add better VDF deserialization message exceptions.
#84
That-One-Nerd
opened
1 year ago
0
Add a "no exception" mode in VDF serialization and deserialization.
#83
That-One-Nerd
closed
1 year ago
1
Add an attribute that configures what the VDF serialized for has as a name.
#82
That-One-Nerd
closed
1 year ago
1
Parse the current mod data in the root directory of the mod.
#81
That-One-Nerd
closed
1 year ago
1
Add VDF KeyValues serialization and deserialization to `StringBuilder` and `string`
#80
That-One-Nerd
opened
1 year ago
1
Merge the `Modules/ObjectModels/` directory into the `ObjectModels/` directory.
#79
That-One-Nerd
opened
1 year ago
0
Move `VDFIgnoreAttribute` and `IVdfSerializable` to an `ObjectModels` folder.
#78
That-One-Nerd
closed
1 year ago
2
Add conversion support from a VDF KeyValue node tree to an object.
#77
That-One-Nerd
closed
1 year ago
1
Add conversion support from an object to a VDF KeyValue node tree.
#76
That-One-Nerd
closed
1 year ago
1
Move the VDF system to a seperate project linked by a solution project.
#75
That-One-Nerd
closed
1 year ago
2
Add undo systems to the config modification commands.
#74
That-One-Nerd
opened
1 year ago
0
Make the config changes system actually check if variables haven't been changed (oops).
#73
That-One-Nerd
opened
1 year ago
0
Ready for alpha 0.4.0 (the final alpha version (hopefully))
#72
That-One-Nerd
closed
1 year ago
0
Make better error messages during debug compilation
#71
That-One-Nerd
closed
1 year ago
0
Add a command that can create a new template mod.
#70
That-One-Nerd
opened
1 year ago
0
Add a command to configure the mod's current game info
#69
That-One-Nerd
opened
1 year ago
0
Add a module for configuring the current mod.
#68
That-One-Nerd
opened
1 year ago
0
Make the shell detect the active mod via the directory
#67
That-One-Nerd
closed
1 year ago
1
Make the shell automatically detect Steam game directories
#66
That-One-Nerd
closed
1 year ago
1
Add VDF KeyValues deserialization support.
#65
That-One-Nerd
closed
1 year ago
2
Add a system that can configure VDF KeyValue files in the shell
#64
That-One-Nerd
opened
1 year ago
1
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