Fragment culling doesn't work when tone mapping is enabled on the renderer. This is likely due to the rendered frame not matching the RGB colours originally assigned. A simple fix is to set the renderer to use NoToneMapping before rendering the culling update. Alternatively we can create a new renderer specifically for culling.
Edit: this also applies when toneMappingExposure is not set to 1.0
Fragment culling doesn't work when tone mapping is enabled on the renderer. This is likely due to the rendered frame not matching the RGB colours originally assigned. A simple fix is to set the renderer to use NoToneMapping before rendering the culling update. Alternatively we can create a new renderer specifically for culling.
Edit: this also applies when toneMappingExposure is not set to 1.0