When using the postproduction.customEffects I want to add an outline to my fragments as without it looks blank and feels somewhat difficult to identify where specific elements end or begin.
To add this I am enabling postproduction, set the customEffects.linecolor and exclude my grid mesh from this customEffect.
I also create my renderer with the WebGLRenderParameter "antialias: true" from which I hoped to smooth the edges my elements...
The elements on their own DO have a smooth edge but the outlines are still pixilated like shown in the following screenshots:
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Hello @pstowasser01 we are aware of this issue and we are working on a better postproduction renderer that solves this problem. We will keep you updated!
Describe the bug 📝
When using the postproduction.customEffects I want to add an outline to my fragments as without it looks blank and feels somewhat difficult to identify where specific elements end or begin.
To add this I am enabling postproduction, set the customEffects.linecolor and exclude my grid mesh from this customEffect. I also create my renderer with the WebGLRenderParameter "antialias: true" from which I hoped to smooth the edges my elements...
The elements on their own DO have a smooth edge but the outlines are still pixilated like shown in the following screenshots:
*postproduction.enabled = false (to stop drawing outlines)
*enabled postproduction and everything I was talking above:
Reproduction ▶️
No response
Steps to reproduce 🔢
System Info 💻
Used Package Manager 📦
npm
Error Trace/Logs 📃
No response
Validations ✅