Some scriptable classes and jsons have a field called "id". It's quite useful for managing data such as weekends, but it's redundant by default.
It can also cause confusion if users replace the ids used in the base game with their mods.
So we've added a process to make the id a lowercase version of the file/class name by default.
Some scriptable classes and jsons have a field called "id". It's quite useful for managing data such as weekends, but it's redundant by default. It can also cause confusion if users replace the ids used in the base game with their mods. So we've added a process to make the id a lowercase version of the file/class name by default.