Open MohamedAlDeep opened 1 year ago
What do you think @Thatguy553 i believe i have the knowledge to do it so
Rather than making a new fnc createUnit
my plan is to do the following for civs and resistance
Likely ill make a function for each probably named similar to the following
fn_manageCivPatrols.sqf
will likely spawn in a specific number of civilians according to nearby zones. (if not civilian zones nearby, little to none spawn). The spawned in civilians will probably be given a patrol waypoint of some sort with a radius the size of the zones activation radius.
as for fn_manageResistance.sqf
probably need to decide the conditions for when these guys spawn in later on but likely spawn according to Civilian reputation with friendly forces>
When friendly spawn them probably coming from the direction of friendly captured zones. (Need to also figure out how to decide what the size of the group is).
When friendly do the same as liberation, spawn them in friendly zones when friendly forces are nearby and have them waiting in ambush.
1: Making new fnc
createUnit
fnc Parameters
fnc Return
2: Making new fnc
createVehicle
fnc Parameters
fnc Return