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document on the proper usage of rabbitmq for the pong game #59

Closed mortebrume closed 2 weeks ago

mortebrume commented 2 weeks ago

Quoting ChatGPT on expanding the thoughts processes :

RabbitMQ for Real-Time Messaging:

WebSocket Handling:

Game Loop & RabbitMQ Queue Processing:

Task Management with Celery:

mortebrume commented 2 weeks ago

Needed packages and libraries :

RabbitMQ Client:

WebSocket Management:

Task Queue and Game Loop:

Asynchronous Functionality: asyncio: A built-in Python library for handling asynchronous I/O. For any custom async game loop or background tasks, asyncio can be invaluable for managing concurrency.

mortebrume commented 2 weeks ago

Key Differences between Celery and Pika

  1. Purpose and Use Cases:

    • Celery is a task queue library designed for handling background tasks and scheduling. It’s high-level and abstracts away a lot of the boilerplate involved in task management. Celery is excellent for running tasks asynchronously, handling retries, and scheduling periodic tasks (like background game room cleanup or managing session timeouts).
    • pika, on the other hand, is a low-level client for directly interacting with RabbitMQ. It’s designed for building custom message-passing patterns and works at a lower level than Celery. Pika gives you more control over how you interact with RabbitMQ and is suitable for custom implementations of real-time communication between clients and the server, like directly handling game data and live updates.
  2. Message Management:

    • Celery organizes its messages by defining tasks with queues, retries, and result handling. It’s best for one-off tasks that don’t need a fast response (like game state saving, statistics logging, or periodic room cleanup).
    • pika gives you direct control over message queues, allowing for low-latency, continuous message exchanges. It’s more suitable for real-time data transmission, like updating the game state between server and clients or moving player positions instantly within a game.

What Each Will Handle in This Setup

Summary

mortebrume commented 2 weeks ago

In this setup, Celery is not ideal for running the game loop because it isn't designed for high-frequency, real-time updates like a continuously running game loop would require. Celery is best suited for tasks that can be completed asynchronously in the background, and it typically runs tasks at lower intervals than what a game loop demands (e.g., every few milliseconds to a second for real-time games).

How to Handle the Game Loop

Instead of using Celery, here’s a better way to handle the game loop:

  1. Use an asyncio loop: For a real-time game loop, asyncio in Python can handle non-blocking code, enabling continuous updates with low latency. This is where you could manage the movement of the ball, calculate positions, and handle game physics.

  2. Pair asyncio with pika:

    • Set up an asyncio loop to regularly update the ball position and handle any collision logic.
    • Use pika to broadcast game state updates to the players in each room.
    • The loop can check for incoming player movements from the RabbitMQ queues (handled by pika), calculate the game state, and then publish updates back to the clients.

Practical Structure

Summary

mortebrume commented 2 weeks ago

https://www.rabbitmq.com/tutorials/tutorial-one-python https://pika.readthedocs.io/en/stable/index.html https://docs.celeryq.dev/en/stable/index.html