All aercloud rates have been tweaked and distributed according to different world height layers. The shape of aerclouds has also been tweaked as well.
The Aercloud Sea can now have patches of Green or Blue Aerclouds in it.
The top branches of all Greatroot tree variants have been adjusted.
Caves above the Aercloud Sea boundary now have chances to spawn coarse dirt patches on floors and ceilings, with the commonality increasing as the y-level increases. Ceiling patches have the chance to spawn hanging roots, and floor patches have the chance to spawn holystone rocks.
Surface caves can also generate patches of coarse dirt and aether grass (or enchanted aether grass in irradiated biomes), which generates short grass on top of it.
Patches of coarse dirt and roots can also spawn under open overhangs when not in caves less commonly.
Add Shimmering Silt to lakes.
Add a first iteration of Bryalinn moss; doesn't generate yet, needs visual design work.
Highfields
All Highfields biomes can generate Skyroots, Skyplanes, Wisproots, and Greatoaks.
Skyroot's height variation has been adjusted to allow it to generate slightly taller for forests, but the normal short variant still exists for fields.
Skyplanes have been reworked to be more accurate to concept art; the tops are flatter and more stepped allowing for easier navigation on top of the Shrouded Forest. They also no longer have leaf decay issues.
Wisproots have been given variation to let them have a flatter top, similar to concept art.
Greatoaks have had their height variation adjusted, and have a short variant for fields and a tall variant for forests.
Flourishing Field
Short Grass now has field-like placement and alternates between different length variants.
Valkyrie Sprouts spawn with streak-like placement.
Highlands and Blueberry Bushes spawn in condensed and clumped patches.
Flower placement has been adjusted slightly to be less common.
Holystone Rocks will spawn randomly.
Verdant Woods
Tree density has been adjusted to be somewhat less dense.
Quicksoil generates slightly less commonly.
Grass spawns in patches of three different types: Small (only Short Grass), Medium (Short and Medium Grass), and Large (Short, Medium, and Long Grass).
Valkyrie Sprouts spawn with streak-like placement.
Highlands and Blueberry Bushes spawn in condensed and clumped patches.
Holystone Rocks will spawn randomly.
Skyroot Twigs will spawn randomly.
Orange Trees spawn occasionally in this biome.
Shrouded Forest
Tree density has been adjusted to be much more dense to block out sunlight.
Trees will naturally have the chance to generate with permanent leaf pile patches beneath them.
Quicksoil generates slightly less commonly.
Grass spawns in patches of three different types: Small (only Short Grass), Medium (Short and Medium Grass), and Large (Short, Medium, and Long Grass).
Highlands and Blueberry Bushes spawn in condensed and clumped patches.
Holystone Rocks will spawn randomly.
Skyroot Twigs will spawn randomly.
Mossy Holystone boulders will spawn randomly alongside clusters of Holystone Rocks.
Shimmering Basin
Short Grass now has field-like placement and alternates between different length variants.
Valkyrie Sprouts spawn with streak-like placement.
Highlands and Blueberry Bushes spawn in condensed and clumped patches.
Holystone Rocks will spawn randomly.
Orange Trees spawn occasionally in this biome.
Fallen Skyroot Logs will spawn in this biome as driftwood; they can spawn on the shore and in shallow water.
Magnetic
All Magnetic biomes can generate Skybirch, Wisptops, and Greatroots.
Skybirch has been reworked to be closer to concept art and have less leaf decay issues.
Blueberry Bushes spawn in condensed and clumped patches.
Magnetic Scar
Short Grass now has field-like placement and alternates between different length variants.
Holystone Rocks will spawn randomly.
Turquoise Forest
Grass spawns in patches of three different types: Small (only Short Grass), Medium (Short and Medium Grass), and Large (Short, Medium, and Long Grass).
Holystone Rocks will spawn randomly.
Skyroot Twigs will spawn randomly.
Violet Highwoods
Grass spawns in patches of three different types: Small (only Short Grass), Medium (Short and Medium Grass), and Large (Short, Medium, and Long Grass).
Holystone Rocks will spawn randomly.
Skyroot Twigs will spawn randomly.
Fallen Wisproot Logs will spawn in this biome.
Trees will naturally have the chance to generate with permanent leaf pile patches beneath them.
Arctic
All Arctic biomes can generate Skypines and Greatboas.
Skypines have been tweaked to be more accurate to concept art and have less leaf decay issues.
Skypines and Greatboas have decorators for automatically placing snow on top of them, spawning twigs beneath them, and replacing any snow blocks beneath them with grass blocks.
Roots in this biome are frosted and drip snow particles.
Overhangs can spawn with Ice Crystals beneath them with packed ice patches instead of roots.
Coasts have been given a more spikey underside with hanging packed ice blocks and ice crystals.
Frigid Sierra
Short Grass now has field-like placement and alternates between different length variants.
Icestone Boulders will spawn randomly.
Enduring Woodland
Grass spawns in patches of three different types: Small (only Short Grass), Medium (Short and Medium Grass), and Large (Short, Medium, and Long Grass).
Frozen Lakes
Short Grass now has field-like placement and alternates between different length variants.
Sheer Tundra
It will now rain in this biome up to a certain y-level.
Short Grass now has field-like placement and alternates between different length variants.
Icestone Boulders will spawn randomly.
Mossy Holystone boulders will spawn randomly alongside clusters of Holystone Rocks.
Noise and height based snow placement is used for this biome to add surface variation of snowy and non-snowy areas.
Irradiated
Trees now use a decorator to generate with a tan->white leaf color gradient.
Grass spawns in both patches and field generation.
General
Highfields
Flourishing Field
Verdant Woods
Shrouded Forest
Shimmering Basin
Magnetic
Magnetic Scar
Turquoise Forest
Violet Highwoods
Arctic
Frigid Sierra
Enduring Woodland
Frozen Lakes
Sheer Tundra
Irradiated