Enable pathfind/LoS for the following maps: (Thanks to @namreeb)
StormwindJail
StormwindPrison
WailingCaverns
Monastery
RazorfenKraul
Blackfathom
Uldaman
Gnomeragon
RazorfenDowns
get_point_in_between (In travel server side position calculations, pet follow position, fear and spells like Charge) will now use find_point_in_between_vectors (Namigator)
Update Namigator.py definitions.
MapTile - Fix navigation loading for Maps with no ADTs (GlobalWMO).
Fix temporary enchantments being removed immediately after applying (Sharpening stones, poisons, etc).
Fix enchantment holder entry field never clearing after enchantment expiration.
Use @lru_cache decorator for many database calls.
.unitflags will now display unit / dynamic and move flags.
InstancesManager cleanup.
MapManager, fix crash on cases in which no navs or maps are present.
Chain effect target resolver will now use the initial target as start point.
Fix DistractMovement removing too early and not restoring original orientation.
Fix bug in which the client cached previous cast targets and included them on the next cast (visually) even if they were already dead. SMSG_SPELL_GO
Fix creatures movement behavior bug after disbanding the group. (Reported by gryndzor, Princess case)
Fix creatures ai wrongfully triggering evade/leave_combat upon dying.
Fix ThreatManager reset() case which could lead to not properly clearing the threat list.
Fix case in which units would still be able to attack/resolve a player right after activating sanctuary (Vanish, BeastMaster, etc)
Mod threat aura should now work, Seal of Salvation, Seal of Fury, etc.
Temporal fix from items disappearing due pointing to a non existent bag, they will be restored upon login.
Bit more secure access to spline get_total_time_secs/ms. (Reported crash, probably race condition)
Fix wrong placement of some creatures and gos.
Enchantments should be updated on all possible items not just backpack.
Fix crash on ConditionChecker CONDITION_ITEM_WITH_BANK.
Fix Elixir of Fortitude training (Reported by gryndzor).