The-Architect-Crew / the-architect-game

Minetest subgame, for stability, consistency and fun
GNU Lesser General Public License v2.1
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[WIP] Furniture mod #30

Closed lisacvuk closed 2 years ago

lisacvuk commented 2 years ago

TODO:

lisacvuk commented 2 years ago

screenshot_20211125_161807

lisacvuk commented 2 years ago

screenshot_20211125_164618 Not sure I'm happy with the way these came out

lumberjackgames commented 2 years ago

Could or will there be a way to selectively register a furniture shape for a group of items (like wood, stone, semiprecious etc.)? Per node registration is going to lead to a lot of lines of code for just registrations. It will also be nice to be able to register things for some groups but not others when appropriate.

lisacvuk commented 2 years ago

Could or will there be a way to selectively register a furniture shape for a group of items (like wood, stone, semiprecious etc.)? Per node registration is going to lead to a lot of lines of code for just registrations. It will also be nice to be able to register things for some groups but not others when appropriate.

Currently a single call to register_for_base (eg. furniture.register_for_base("default:stone")) registers all furniture types for that base. I don't feel this needs to be more general.

lisacvuk commented 2 years ago

screenshot_20211127_171715

neinwhal commented 2 years ago

screenshot_20211125_161807

Could we keep these as well? I think there's still an appeal even for such basic models. Proposal to make the tabletop 2 pixel thick though, so it can fit nicely with my workbenches

lisacvuk commented 2 years ago

Could we keep these as well? I think there's still an appeal even for such basic models.

Sure! I feel they should be called something like simple_table_tall, simple_table_short, simple_chair

Proposal to make the tabletop 2 pixel thick though, so it can fit nicely with my workbenches

Sounds good, will do

theraven262 commented 2 years ago

Should we convert these simple nodeboxes to models?

lisacvuk commented 2 years ago

No need IMO, they are simple enough

neinwhal commented 2 years ago

For such simple nodeboxes, they should retain. There's no significant benefit converting them + using models will take up more media space.

ChandlerBing1994 commented 2 years ago

My suggestions on which nodes to keep from homedecor:

-Bars -Well -- remake so its more square and stylistically consistent with the rest of the game -Calendar -Wardrobe -- retexture a bit -Wall torch -Hanging lantern/Light -Ceiling Lantern/Light -Ground Lantern/Light -Japanese Wall -Window (plain) -Window (quartered) -Wooden Privacy Fence -Barbed Wire Fence -Chainlink Fence -All Shrubbery varieties

bobmacphee commented 2 years ago

Might be a silly question, but what's wrong with the Homedecor mod? Most players recognise and like it.

lumberjackgames commented 2 years ago

what's wrong with the Homedecor mod?

It is bloated with craftitems and bad crafting schemes. Models and textures mostly don't visually fit well with the base nodes or other mods, imo.

Most players recognise and like it.

I think people use it because its the option available. Not sure its true that most players 'like' it or would actually miss it if other decor nodes were available.

I also think as a general design concept, things look more visually integrated in the game if they either are built though clever use of panels/microblocks or at least have a node box style to them and use compatible textures with the base game.

lisacvuk commented 2 years ago

86 continuation