The-Architect-Crew / the-architect-game

Minetest subgame, for stability, consistency and fun
GNU Lesser General Public License v2.1
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Rewrite dungeon_loot #36

Closed ChandlerBing1994 closed 2 years ago

ChandlerBing1994 commented 2 years ago

Was never used on Craig's but I believe it can be rewritten to suit this game's needs better, making it less laggy, and having better/more useful items that can be found in the chests

lisacvuk commented 2 years ago

I don't know if we need dungeons at all

ChandlerBing1994 commented 2 years ago

Just like with nyancat they add a certain level of intrigue and charm to the game, so I'd like to still keep them

theraven262 commented 2 years ago

I think adding semiprecious' gems to the loot table would be nice, kinda like finding treasure

neinwhal commented 2 years ago

I agree that there's a certain charm to them. Rewriting the loot tables to fit is definitely the best option.

bobmacphee commented 2 years ago

It always disappointed me that it wasn't incorporated on Craig's. Although many players enjoyed the building aspect, there were also those who enjoyed exploring/mining/caving so definitely anything we can do to keep them interested is great. I'm sure adding more relevant or useful loot is a no-brainer.

lumberjackgames commented 2 years ago

I can take or leave dungeons, personally (another issue but can we get a cobble retexture if we keep them?) but making the loot suit our game (isn't this supported with minetest.conf?) is an easy way to at least make them fun to plunder and it can be turned off with configuration settings so I do approve this, too.

ChandlerBing1994 commented 2 years ago

No need for a cobble retexture imo. We can make the dungeons stonebricks if we want to.