The-Architect-Crew / the-architect-game

Minetest subgame, for stability, consistency and fun
GNU Lesser General Public License v2.1
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[WIP/Concept] For inclusion from Darkage #54

Closed lumberjackgames closed 2 years ago

lumberjackgames commented 2 years ago

Proposals (discuss below. this list is a starting point):

  1. Nodes to keep, update, merge or trash.

Keep

Retexture

Merge

Trash

  1. Replace legacy mapgen with ore registrations for any kept mapgen nodes.

  2. Integrate nodes into variations as needed.

See issue 22 for earlier discussion on issues with darkage.

ChandlerBing1994 commented 2 years ago

Remove the "cobble with plaster" item, and the mud.

neinwhal commented 2 years ago

I like to retain the existing veiny marble texture actually. I'm not against adding more refined forms of marbles with less veiny textures.

ChandlerBing1994 commented 2 years ago

Keep ORS with the same texture but rename it to something else, maybe "kaihalulu" (famous pink/red beach in hawaii)?

On the veiny marble, I agree with neinwhal. I suggest having two of varieties of it as well, one with a light tint of purple, and another one with a light tint of blue.

Keep mud with its current texture but also maybe have it have some sort of function, perhaps mudbrick? We already had dirt bricks on Craig's so maybe we could just add mud into an alternate recipe for it.

Slate: Keep, although I'm not a fan of those lines that go across it, definitely remove or retexture those.

Silt, shale, schist, gneiss, adobe, shelves - definitely trash.

theraven262 commented 2 years ago

I disagree with trashing reinforced chalk, it is really good for making medieval builds. Mud might be fun to make into bricks/tiles. Slate texture doesn't even tile properly, and the bricks are very poorly made (they have no shading), so I agree with retexturing. We already have a dark green coloured node (malachite) so I don't think jade would work out, hard to make them that much different, but the serpentine could still work out if I manage to make a proper texture for it. I support multicolored lamps, and agree with trashing the rest of the nodes marked for trashing.

lumberjackgames commented 2 years ago

I have updated and sorted the lead comment to reflect feedback so far. If we can focus on settling into approval on the keep/retexture items, I will work on getting the nodes in the game with their ore gen code to get us a step closer to a usable map.

This should not stop discussion and exploration of updated textures or variations of nodes.

lumberjackgames commented 2 years ago

serpentine could still work out if I manage to make a proper texture for it.

Personally, I think I would like a rather simple texture in this case. Something like an lighter earthy green sandstone would fill nice gap in the current palette of building materials in my opinion.

neinwhal commented 2 years ago

79

lumberjackgames commented 2 years ago

I'm working on the pending parts of this WIP that haven't been already done by Raven (Thanks!) in the upcoming days. Just posting a quick summary of what I plan to do to make sure we are all on the same page:

If I missed anything or there are any suggestions please comment. Thanks!

lumberjackgames commented 2 years ago

All items have been added with the exception of the lamp which will be handled separately.