This attempts to combine the existing signs, locked signs, arrow signs, itemframes into blocks.
I'll be putting this into signs.lua, unless there's too much code, if so ill split it into signs.lua & itemframes.lua
Signs will utilize existing mtg textures or modified versions of it.
I won't be adding "sign on a post" versions of it, the rationale is that those can be modified and made with great detail with existing shapes, particularly the pillars.
Much like the workbench mod, the UI will come with a lock option.
For ease, signs are locked by default, press the icon to unlock.
Lock options will cycle between the following
Locked > Protected area access > Public access
The following signs will be available; (Each comes with a wood & steel material variant)
Sign
Arrow sign
Hanging sign (With chains)
Itemframe
Arrow itemframe
Hanging itemframe (With chains)
Additionally i will be adding some "sign holders".
These are simple nodes that signs can "hang/protrude" off from, ill show these in more detail once i have them crafted.
Normal signs will still utilize infotext, because showing the actual text requires entities, and I think the itemframes are enough to occupy that spot for now.
I will still be using entities for itemframes, which while isn't ideal, there simply isn't a better way to do it.
At least until changeable textures are a thing for nodes.
I'm opening this issue up for people to request more sign types.
This attempts to combine the existing signs, locked signs, arrow signs, itemframes into blocks. I'll be putting this into signs.lua, unless there's too much code, if so ill split it into signs.lua & itemframes.lua
Signs will utilize existing mtg textures or modified versions of it. I won't be adding "sign on a post" versions of it, the rationale is that those can be modified and made with great detail with existing shapes, particularly the pillars.
Much like the workbench mod, the UI will come with a lock option. For ease, signs are locked by default, press the icon to unlock. Lock options will cycle between the following Locked > Protected area access > Public access
The following signs will be available; (Each comes with a wood & steel material variant)
Normal signs will still utilize infotext, because showing the actual text requires entities, and I think the itemframes are enough to occupy that spot for now. I will still be using entities for itemframes, which while isn't ideal, there simply isn't a better way to do it. At least until changeable textures are a thing for nodes.
I'm opening this issue up for people to request more sign types.