The-Architect-Crew / the-architect-game

Minetest subgame, for stability, consistency and fun
GNU Lesser General Public License v2.1
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Variations for bricks and tiles #9

Closed neinwhal closed 2 years ago

neinwhal commented 2 years ago

From raven: I had this feature idea, make multiple types of bricks/tiles for each material block (crafting value 1 to 1), and all of them to be "3D" as this mod does https://forum.minetest.net/viewtopic.php?t=11179&p=176555 Also remove crafting for these and make them craftable in the circular saw

Originally posted by @theraven262 in https://github.com/Craigs-Crew/edgy-dark-ominous-game/issues/2#issuecomment-977891918

lisacvuk commented 2 years ago

Support, so long as they aren't polluting the craft guide. There should be a unified mechanism for crafting these.

Also remove crafting for these and make them craftable in the circular saw

Support.

neinwhal commented 2 years ago

support as well, but totally agree with lisac.

ChandlerBing1994 commented 2 years ago

Support, as per Lisac.

theraven262 commented 2 years ago

I finished making the textures for nine different tile types for the default materials (stone, desertstone, desert sandstone, sandstone, silver sandstone and obsidian). Regarding the implementation, I think it would be best to store these variations on a per materials basis as a spritesheet of 3x3 node textures.

neinwhal commented 2 years ago

I think this has pretty much been approved. @theraven262 I will keep the thread up so you can have some place open further discussions if there's a need to.

theraven262 commented 2 years ago

I'm looking for ideas on what other materials in the base game should have bricks/tiles, such as ice or dirt(maybe?)

ChandlerBing1994 commented 2 years ago

Ice, dirt, coral skeleton (maybe), obsidian, silver sand stone.

neinwhal commented 2 years ago

Not sure if you have heard of the chisel mod from Minecraft. It does something similar, providing a wide variety of the same tiles, might be worth taking a look at that and its textures for inspiration.

theraven262 commented 2 years ago

Yeah I think that all the metal blocks should have the tiles then. The default materials, as I have said, are already done. Just need to be implemented in the code. I checked out the chisel mod and I don't think we can allow for as many tile variations to be implemented as already we are working with at least 10 (counting in the base) nodes per material. Of course add to that all the furniture types (the number of which we haven't yet settled upon) to each material as well, its a lot.