I'm not sure how to check if it's working, but I teleported around a few cities, and the first two looked large by vanilla standards, and had 2 ships, but the next two were especially tiny. After I went to the first one to see what the defaults would look like, I modified the config file to include 1- ships, 4 middle towers, and more loot rooms. I don't think it's working, and I thought I read on Curseforge that the mod wasn't working in 1.19.2 but you fixed it in 1.20. Can you roll that fix out to the 1.19 version?
Maximum Depth=8 #Higher means more Junctions | default: 8
Maximum Ships=10 #Best value is 10 to allow for many ships | default: 1
Maximum Middle Towers in a stack=4 #Best Value is 3-6 | default: 2
Bridge Lengths choose between: short, medium, long=short #Best for large cities is medium | default: medium
Prioratize Branching. setting this to true will make more branches occur. can cause more overlap. Best is true=false # | default: false
More Loot Rooms. this will make more 3 layer buildings spawn. this will also make the cities much taller. Best is true=true # | default: false
I'm not sure how to check if it's working, but I teleported around a few cities, and the first two looked large by vanilla standards, and had 2 ships, but the next two were especially tiny. After I went to the first one to see what the defaults would look like, I modified the config file to include 1- ships, 4 middle towers, and more loot rooms. I don't think it's working, and I thought I read on Curseforge that the mod wasn't working in 1.19.2 but you fixed it in 1.20. Can you roll that fix out to the 1.19 version?