Closed Nyr97 closed 2 years ago
That's not an issue. she has a combatreach of 0.6 which is tiny. Shen a unit is hovering, the range is calculated spherically so units that are under her will get even closer.
Apparently, the bug was not related to the hovering unit, but the other units as they lack any information under their display info. I updated them on the SQL and the GetChaseRange now works as it should.
Description: Creatures that use hover float on the ground normally take their hover float into account for cosmetic purposes when fighting and chasing creatures. I was told, maybe, it had to do with the fact that the creature_model_info was missing its data, but it's not the case for, e.g. 33997:
Current behaviour: Creatures using creature_movement hover (2) on Ground do not take their hover float into account when fighting or chasing creatures.
Expected behaviour: Hover float should be taken into account when fighting or chasing creatures.
Steps to reproduce the problem:
TC rev. hash/commit: TrinityCore rev. d1ab352df228+ 2021-10-20 07:30:57 +0200 (silverpinereworks branch) (Win64, RelWithDebInfo, Static) (worldserver-daemon)
TDB version: TDB 434.21071
Operating system: Windows 10 (x64)