The-Chinese-Room / Inkpot

Inkpot - a container for Ink
MIT License
162 stars 18 forks source link

BUILD FAILED when rebuilding #58

Closed Hafokem closed 8 months ago

Hafokem commented 8 months ago

AutomationTool exiting with ExitCode=6 (6) BUILD FAILED when rebuilding on cmd

`Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -plugin="F:\1game DEv\UE\Inkpot5\InkpotDemo-release\Inkpot.uplugin" -package="F:\1game DEv\UE\Inkpot5\inker"
Initializing script modules...
Total script module initialization time: 0.19 s.
Executing commands...
Copying 301 file(s) using max 64 thread(s)
Reading plugin from F:\1game DEv\UE\Inkpot5\inker\HostProject\Plugins\Inkpot\Inkpot.uplugin...
Building plugin for host platforms: Win64
Running: F:\1game DEv\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "F:\1game DEv\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="F:\1game DEv\UE\Inkpot5\inker\HostProject\HostProject.uproject" -plugin="F:\1game DEv\UE\Inkpot5\inker\HostProject\Plugins\Inkpot\Inkpot.uplugin" -noubtmakefiles -manifest="F:\1game DEv\UE\Inkpot5\inker\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+1game+DEv+UE_5.3\UBT-UnrealEditor-Win64-Development.txt"
Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+1game+DEv+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
HostProject.uproject is has no code, but is being treated as a code-based project because: Inkpot plugin is enabled. Creating temporary .Target.cs files.
Total execution time: 2.79 seconds
Unhandled exception: System.ArgumentNullException: Value cannot be null. (Parameter 'element')
   at System.Attribute.GetCustomAttributes(MemberInfo element, Type attributeType, Boolean inherit)
   at System.Reflection.CustomAttributeExtensions.GetCustomAttributes[T](MemberInfo element)
   at UnrealBuildTool.ModuleRules.IsValidForTarget(Type ModuleType, ReadOnlyTargetRules TargetRules, String& InvalidReason) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\ModuleRules.cs:line 1623
   at UnrealBuildTool.UEBuildTarget.AddAllValidModulesToTarget(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3886
   at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3354
   at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1366
   at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1114
   at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
   at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
Took 2.90s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+1game+DEv+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 0m 3s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED
PS F:\1game DEv\UE_5.3\Engine\Build\BatchFiles> .\RunUAT.bat BuildPlugin -plugin="E:\upplugin\Inkpot5\Inkpot-release\Inkpot.uplugin" -package="E:\upplugin\Inkpot5\inkpot"
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -plugin=E:\upplugin\Inkpot5\Inkpot-release\Inkpot.uplugin -package=E:\upplugin\Inkpot5\inkpot
Initializing script modules...
Total script module initialization time: 0.16 s.
Executing commands...
Copying 301 file(s) using max 64 thread(s)
Reading plugin from E:\upplugin\Inkpot5\inkpot\HostProject\Plugins\Inkpot\Inkpot.uplugin...
Building plugin for host platforms: Win64
Running: F:\1game DEv\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "F:\1game DEv\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="E:\upplugin\Inkpot5\inkpot\HostProject\HostProject.uproject" -plugin="E:\upplugin\Inkpot5\inkpot\HostProject\Plugins\Inkpot\Inkpot.uplugin" -noubtmakefiles -manifest="E:\upplugin\Inkpot5\inkpot\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+1game+DEv+UE_5.3\UBT-UnrealEditor-Win64-Development.txt"
Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+1game+DEv+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
HostProject.uproject is has no code, but is being treated as a code-based project because: Inkpot plugin is enabled. Creating temporary .Target.cs files.
Total execution time: 2.54 seconds
Unhandled exception: System.ArgumentNullException: Value cannot be null. (Parameter 'element')
   at System.Attribute.GetCustomAttributes(MemberInfo element, Type attributeType, Boolean inherit)
   at System.Reflection.CustomAttributeExtensions.GetCustomAttributes[T](MemberInfo element)
   at UnrealBuildTool.ModuleRules.IsValidForTarget(Type ModuleType, ReadOnlyTargetRules TargetRules, String& InvalidReason) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\ModuleRules.cs:line 1623
   at UnrealBuildTool.UEBuildTarget.AddAllValidModulesToTarget(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3886
   at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3354
   at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1366
   at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1114
   at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
   at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
Took 2.66s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+1game+DEv+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 0m 3s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED`

when building on VS

Severity    Code    Description Project File    Line    Suppression State   Details
Error   MSB3073 The command ""F:\1game DEv\UE_5.3\Engine\Build\BatchFiles\Build.bat" FacelessLandsEditor Win64 Development -Project="F:\1game DEv\1 projects\FacelessLands\FacelessLands\FacelessLands.uproject" -WaitMutex -FromMsBuild" exited with code 6.   FacelessLands   C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets    44  
TCR-Nick commented 8 months ago

Can't really see anything from this other than you are trying to use the plugin with a blueprint only Unreal project. Try creating Hostproject as a C++ project. Can you successfully compile and run the demo project?

ineverwin commented 8 months ago

Also can't compile the plugin. Tried multiple ways, multiple projects.

Log started at 12/27/2023 12:22:24 (2023-12-27T11:22:24Z) No config file at C:\Users\masdh\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\masdh\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Log file: C:\Users\masdh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealGame-Win64-Development.txt

Setting temp directory to 'C:\Users\masdh\AppData\Local\Temp\UnrealBuildTool\319625c3' Registering build platform: UnrealBuildTool.AndroidPlatformFactory Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Command line: "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealGame Win64 Development -Project=D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\HostProject.uproject -plugin=D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Inkpot.uplugin -noubtmakefiles -manifest=D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Saved\Manifest-UnrealGame-Win64-Development.xml -nohotreload "-log=C:\Users\masdh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealGame-Win64-Development.txt" Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Skipping C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed Skipping C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34330.188) Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=4, Version=14.38.33133, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130) Building UnrealGame - UnrealGame - Win64 - Development Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\cl.exe Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\lib.exe Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64\rc.exe Using EngineIncludeOrderVersion.Latest for target UnrealGame.Target.cs UnrealHeaderTool needs to run because no generated code directory was found for module Inkpot Parsing headers for UnrealGame Running Internal UnrealHeaderTool D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\HostProject.uproject D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Intermediate\Build\Win64\UnrealGame\Development\UnrealGame.uhtmanifest -WarningsAsErrors -installed Step - Exports Exporter Stats skipped Exporter Json skipped Running exporter CodeGen Total of 20 written Reflection code generated for UnrealGame in 0.9148861 seconds Compile module: BuildSettings Compile module: TraceLog Compile module: WinPixEventRuntime Compile module: zlib Compile module: BLAKE3 Compile module: OodleDataCompression Compile module: IntelTBB Compile module: IntelVTune Compile module: ICU Compile module: Core Compile module: Json Compile module: Projects Compile module: CoreUObject Compile module: EditorAnalyticsSession Compile module: AnimationCore Compile module: InputCore Compile module: DirectX Compile module: XInput Compile module: ApplicationCore Compile module: UElibPNG Compile module: FreeType2 Compile module: HarfBuzz Compile module: Nanosvg Compile module: SlateCore Compile module: ColorManagement Compile module: ImageCore Compile module: Imath Compile module: UEOpenExr Compile module: LibJpegTurbo Compile module: LibTiff Compile module: ImageWrapper Compile module: Settings Compile module: Slate Compile module: TelemetryUtils Compile module: AssetRegistry Compile module: MessageLog Compile module: ToolMenus Compile module: DesktopPlatform Compile module: Messaging Compile module: ToolWidgets Compile module: SlateReflector Compile module: AppFramework Compile module: NetCommon Compile module: Sockets Compile module: Networking Compile module: CookOnTheFly Compile module: EngineSettings Compile module: Analytics Compile module: EventLoop Compile module: OpenSSL Compile module: SSL Compile module: nghttp2 Compile module: libcurl Compile module: WinHttp Compile module: HTTP Compile module: AnalyticsET Compile module: VirtualFileCache Compile module: BuildPatchServices Compile module: DeveloperSettings Compile module: IntelISPC Compile module: ChaosCore Compile module: Voronoi Compile module: GeometryCore Compile module: Chaos Compile module: PhysicsCore Compile module: FieldNotification Compile module: MeshDescription Compile module: MeshUtilitiesCommon Compile module: RawMesh Compile module: MikkTSpace Compile module: StaticMeshDescription Compile module: SkeletalMeshDescription Compile module: MeshConversion Compile module: NetCore Compile module: DataflowCore Compile module: PropertyPath Compile module: UELibSampleRate Compile module: UEOgg Compile module: Vorbis Compile module: VorbisFile Compile module: libOpus Compile module: SignalProcessing Compile module: AudioMixerCore Compile module: AudioExtensions Compile module: TypedElementFramework Compile module: TypedElementRuntime Compile module: MoviePlayerProxy Compile module: AudioPlatformConfiguration Compile module: AudioLinkCore Compile module: Icmp Compile module: XmlParser Compile module: CoreOnline Compile module: JsonUtilities Compile module: MessagingCommon Compile module: EngineMessages Compile module: IrisCore Compile module: ReliabilityHandlerComponent Compile module: PacketHandler Compile module: RSA Compile module: PakFile Compile module: NetworkReplayStreaming Compile module: IoStoreOnDemand Compile module: ClothingSystemRuntimeInterface Compile module: DirectShow Compile module: AVIWriter Compile module: Advertising Compile module: Eigen Compile module: DX11 Compile module: AMD_AGS Compile module: IntelExtensionsFramework Compile module: IntelMetricsDiscovery Compile module: NVAftermath Compile module: NVAPI Compile module: DX12 Compile module: Vulkan Compile module: OpenGL Compile module: libWebSockets Compile module: NullDrv Compile module: RHICore Compile module: ImageWriteQueue Compile module: MaterialShaderQualitySettings Compile module: EyeTracker Compile module: Renderer Compile module: HeadMountedDisplay Compile module: D3D11RHI Compile module: D3D12RHI Compile module: PreLoadScreen Compile module: VulkanRHI Compile module: OpenGLDrv Compile module: RHI Compile module: RenderCore Compile module: Foliage Compile module: Landscape Compile module: TimeManagement Compile module: MovieScene Compile module: ChaosSolverEngine Compile module: FieldSystemEngine Compile module: DataflowEngine Compile module: GeometryCollectionEngine Compile module: AnimGraphRuntime Compile module: Constraints Compile module: MovieSceneTracks Compile module: SlateRHIRenderer Compile module: UMG Compile module: CinematicCamera Compile module: BinkAudioDecoder Compile module: NonRealtimeAudioRenderer Compile module: SoundFieldRendering Compile module: AudioLinkEngine Compile module: AudioMixer Compile module: SynthBenchmark Compile module: GameplayTags Compile module: SourceControl Compile module: Localization Compile module: MovieSceneCapture Compile module: Media Compile module: MediaUtils Compile module: MediaAssets Compile module: LevelSequence Compile module: MRMesh Compile module: MoviePlayer Compile module: StreamingPauseRendering Compile module: SlateNullRenderer Compile module: NullNetworkReplayStreaming Compile module: LocalFileNetworkReplayStreaming Compile module: HttpNetworkReplayStreaming Compile module: LiveCoding Compile module: Engine Compile module: SandboxFile Compile module: Cbor Compile module: Serialization Compile module: Overlay Compile module: InstallBundleManager Compile module: NetworkFile Compile module: StreamingFile Compile module: AutomationTest Compile module: AutomationMessages Compile module: AutomationWorker Compile module: ClothingSystemRuntimeCommon Compile module: ClothingSystemRuntimeNv Compile module: Navmesh Compile module: NavigationSystem Compile module: DrawPrimitiveDebugger Compile module: GameplayDebugger Compile module: GameplayTasks Compile module: AIModule Compile module: UnrealEdMessages Compile module: ScreenShotComparisonTools Compile module: AutomationController Compile module: FunctionalTesting Compile module: StorageServerClient Compile module: SessionMessages Compile module: SessionServices Compile module: CUDAHeader Compile module: CUDA Compile module: AVEncoder Compile module: GameplayMediaEncoder Compile module: WindowsPlatformFeatures Compile module: AudioMixerPlatformAudioLink Compile module: DX11Audio Compile module: XAudio2_9 Compile module: AudioMixerXAudio2 Compile module: ProfileVisualizer Compile module: RealtimeProfiler Compile module: ProfilerMessages Compile module: ProfilerService Compile module: Launch Compile module: InkPlusPlus Compile module: Inkpot Compile module: Paper2D Compile module: AISupportModule Compile module: ACLPlugin Compile module: RigVM Compile module: ControlRig Compile module: SequencerScripting Compile module: PythonScriptPluginPreload Compile module: ControlRigSpline Compile module: PBIK Compile module: IKRig Compile module: FullBodyIK Compile module: TemplateSequence Compile module: GameplayCameras Compile module: OodleNetworkHandlerComponent Compile module: SignificanceManager Compile module: AnimationSharing Compile module: DumpGPUServices Compile module: InputDevice Compile module: PixWinPlugin Compile module: RenderDoc Compile module: RenderDocPlugin Compile module: UObjectPlugin Compile module: FacialAnimation Compile module: GeometryAlgorithms Compile module: DynamicMesh Compile module: EnhancedInput Compile module: VariantManagerContent Compile module: DatasmithContent Compile module: GLTFExporter Compile module: AutomationUtils Compile module: BackChannel Compile module: ChaosCaching Compile module: ChaosCloth Compile module: TakeMovieScene Compile module: AudioCaptureCore Compile module: AudioCaptureWasapi Compile module: DirectSound Compile module: AudioCaptureRtAudio Compile module: AudioCapture Compile module: GeometryCollectionTracks Compile module: PlanarCut Compile module: FractureEngine Compile module: InteractiveToolsFramework Compile module: GeometryFramework Compile module: GeometryCollectionNodes Compile module: ProceduralMeshComponent Compile module: DataflowEnginePlugin Compile module: DataflowNodes Compile module: VectorVM Compile module: NiagaraCore Compile module: NiagaraVertexFactories Compile module: NiagaraShader Compile module: Niagara Compile module: ChaosNiagara Compile module: NiagaraAnimNotifies Compile module: ChaosUserDataPT Compile module: CharacterAI Compile module: StructUtils Compile module: LocalizableMessage Compile module: LocalizableMessageBlueprint Compile module: StructUtilsEngine Compile module: IntelOIDN Compile module: OpenImageDenoise Compile module: PlatformCryptoTypes Compile module: PlatformCryptoOpenSSL Compile module: PlatformCrypto Compile module: GeometryCache Compile module: GeometryCacheTracks Compile module: InterchangeCore Compile module: GLTFCore Compile module: InterchangeNodes Compile module: InterchangeEngine Compile module: TextureUtilitiesCommon Compile module: InterchangeFactoryNodes Compile module: InterchangeMessages Compile module: InterchangeDispatcher Compile module: InterchangeCommonParser Compile module: IESFile Compile module: InterchangeImport Compile module: InterchangeExport Compile module: InterchangePipelines Compile module: AvfMediaFactory Compile module: ImgMediaEngine Compile module: OpenExrWrapper Compile module: ExrReaderGpu Compile module: ImgMedia Compile module: ImgMediaFactory Compile module: MediaCompositing Compile module: MediaPlate Compile module: WmfMedia Compile module: WmfMediaFactory Compile module: TcpMessaging Compile module: UdpMessaging Compile module: ActorSequence Compile module: OnlineBase Compile module: OnlineSubsystem Compile module: OnlineServicesInterface Compile module: Voice Compile module: OnlineSubsystemUtils Compile module: OnlineSubsystemNull Compile module: OnlineServicesCommon Compile module: OnlineServicesCommonEngineUtils Compile module: LauncherChunkInstaller Compile module: ActorLayerUtilities Compile module: AndroidFileServer Compile module: AndroidPermission Compile module: AppleImageUtils Compile module: ArchVisCharacter Compile module: AssetTags Compile module: CableComponent Compile module: ChunkDownloader Compile module: CustomMeshComponent Compile module: ExampleDeviceProfileSelector Compile module: GooglePAD Compile module: InputDebugging Compile module: LocationServicesBPLibrary Compile module: MetasoundGraphCore Compile module: MetasoundFrontend Compile module: MetasoundStandardNodes Compile module: MetasoundGenerator Compile module: WaveTable Compile module: AudioCodecEngine Compile module: MetasoundEngine Compile module: MetasoundEngineTest Compile module: AudioSynesthesiaCore Compile module: AudioAnalyzer Compile module: AudioSynesthesia Compile module: AdvancedWidgets Compile module: AudioWidgets Compile module: MobilePatchingUtils Compile module: MsQuic Compile module: MsQuicRuntime Compile module: ResonanceAudio Compile module: SoundFields Compile module: Synthesis Compile module: LibVpx Compile module: LibWebM Compile module: WebMMedia Compile module: WebMMediaFactory Compile module: WebMMoviePlayer Compile module: WindowsDeviceProfileSelector Compile module: WindowsMoviePlayer Compile module: TraceUtilities Compile module: UnrealGame Writing manifest to D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Saved\Manifest-UnrealGame-Win64-Development.xml Module.Inkpot.cpp: Produced item "D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Intermediate\Build\Win64\x64\UnrealGame\Development\Inkpot\Module.Inkpot.cpp.obj" doesn't exist. Module.InkPlusPlus.cpp: Produced item "D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Intermediate\Build\Win64\x64\UnrealGame\Development\InkPlusPlus\Module.InkPlusPlus.cpp.obj" doesn't exist. Module.Inkpot.cpp: Produced item "D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Intermediate\Build\Win64\x64\UnrealGame\Development\Inkpot\Module.Inkpot.cpp.dep.json" doesn't exist. Module.InkPlusPlus.cpp: Produced item "D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Intermediate\Build\Win64\x64\UnrealGame\Development\InkPlusPlus\Module.InkPlusPlus.cpp.dep.json" doesn't exist. Building UnrealGame... Using Visual Studio 2022 14.38.33133 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). Determining max actions to execute in parallel (16 physical cores, 32 logical cores) Executing up to 16 processes, one per physical core Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher ------ Building 2 action(s) started ------ [1/2] Compile [x64] Module.Inkpot.cpp C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Json\Public\Json.h(10): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs. D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(17): error C2065: 'GEngine': undeclared identifier D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(23): error C2065: 'GEngine': undeclared identifier D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(23): error C2059: syntax error: ')' D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(70): error C2027: use of undefined type 'UWorld' C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h(32): note: see declaration of 'UWorld' D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(70): error C2039: 'GetTimerManager': is not a member of 'TObjectPtr' D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Public\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.h(49): note: see declaration of 'TObjectPtr' D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\InkpotWatch.cpp(13): error C2065: 'GEngine': undeclared identifier D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\InkpotWatch.cpp(13): error C2059: syntax error: ')' [2/2] Compile [x64] Module.InkPlusPlus.cpp C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Json\Public\Json.h(10): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs. Total time in Parallel executor: 7.28 seconds Total execution time: 10.04 seconds CompilationResultException: Error: OtherCompilationError at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 417 at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801 at UnrealBuildTool.BuildMode.BuildAsync(List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411 at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252 at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659 WriteFileIfChanged() wrote 11 changed files of 11 requested writes. Timeline:

[ 0.000] 0.000 [10.054]

TCR-Nick commented 8 months ago

From the paths above, it looks like your project is setup wrongly This looks wrong D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\

For your project in D:\Unreal\TestCPlusProj\, Inkpot should be in this directory D:\Unreal\TestCPlusProj\Plugins\Inkpot

TCR-Nick commented 8 months ago

closing as this seems to be related to your project setup.