Closed Hafokem closed 8 months ago
Can't really see anything from this other than you are trying to use the plugin with a blueprint only Unreal project. Try creating Hostproject as a C++ project. Can you successfully compile and run the demo project?
Also can't compile the plugin. Tried multiple ways, multiple projects.
Log started at 12/27/2023 12:22:24 (2023-12-27T11:22:24Z) No config file at C:\Users\masdh\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\masdh\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Log file: C:\Users\masdh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealGame-Win64-Development.txt
Setting temp directory to 'C:\Users\masdh\AppData\Local\Temp\UnrealBuildTool\319625c3'
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Command line: "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealGame Win64 Development -Project=D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\HostProject.uproject -plugin=D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Inkpot.uplugin -noubtmakefiles -manifest=D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Saved\Manifest-UnrealGame-Win64-Development.xml -nohotreload "-log=C:\Users\masdh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealGame-Win64-Development.txt"
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Skipping C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34330.188)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=4, Version=14.38.33133, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130)
Building UnrealGame - UnrealGame - Win64 - Development
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64\rc.exe
Using EngineIncludeOrderVersion.Latest for target UnrealGame.Target.cs
UnrealHeaderTool needs to run because no generated code directory was found for module Inkpot
Parsing headers for UnrealGame
Running Internal UnrealHeaderTool D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\HostProject.uproject D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Intermediate\Build\Win64\UnrealGame\Development\UnrealGame.uhtmanifest -WarningsAsErrors -installed
Step - Exports
Exporter Stats skipped
Exporter Json skipped
Running exporter CodeGen
Total of 20 written
Reflection code generated for UnrealGame in 0.9148861 seconds
Compile module: BuildSettings
Compile module: TraceLog
Compile module: WinPixEventRuntime
Compile module: zlib
Compile module: BLAKE3
Compile module: OodleDataCompression
Compile module: IntelTBB
Compile module: IntelVTune
Compile module: ICU
Compile module: Core
Compile module: Json
Compile module: Projects
Compile module: CoreUObject
Compile module: EditorAnalyticsSession
Compile module: AnimationCore
Compile module: InputCore
Compile module: DirectX
Compile module: XInput
Compile module: ApplicationCore
Compile module: UElibPNG
Compile module: FreeType2
Compile module: HarfBuzz
Compile module: Nanosvg
Compile module: SlateCore
Compile module: ColorManagement
Compile module: ImageCore
Compile module: Imath
Compile module: UEOpenExr
Compile module: LibJpegTurbo
Compile module: LibTiff
Compile module: ImageWrapper
Compile module: Settings
Compile module: Slate
Compile module: TelemetryUtils
Compile module: AssetRegistry
Compile module: MessageLog
Compile module: ToolMenus
Compile module: DesktopPlatform
Compile module: Messaging
Compile module: ToolWidgets
Compile module: SlateReflector
Compile module: AppFramework
Compile module: NetCommon
Compile module: Sockets
Compile module: Networking
Compile module: CookOnTheFly
Compile module: EngineSettings
Compile module: Analytics
Compile module: EventLoop
Compile module: OpenSSL
Compile module: SSL
Compile module: nghttp2
Compile module: libcurl
Compile module: WinHttp
Compile module: HTTP
Compile module: AnalyticsET
Compile module: VirtualFileCache
Compile module: BuildPatchServices
Compile module: DeveloperSettings
Compile module: IntelISPC
Compile module: ChaosCore
Compile module: Voronoi
Compile module: GeometryCore
Compile module: Chaos
Compile module: PhysicsCore
Compile module: FieldNotification
Compile module: MeshDescription
Compile module: MeshUtilitiesCommon
Compile module: RawMesh
Compile module: MikkTSpace
Compile module: StaticMeshDescription
Compile module: SkeletalMeshDescription
Compile module: MeshConversion
Compile module: NetCore
Compile module: DataflowCore
Compile module: PropertyPath
Compile module: UELibSampleRate
Compile module: UEOgg
Compile module: Vorbis
Compile module: VorbisFile
Compile module: libOpus
Compile module: SignalProcessing
Compile module: AudioMixerCore
Compile module: AudioExtensions
Compile module: TypedElementFramework
Compile module: TypedElementRuntime
Compile module: MoviePlayerProxy
Compile module: AudioPlatformConfiguration
Compile module: AudioLinkCore
Compile module: Icmp
Compile module: XmlParser
Compile module: CoreOnline
Compile module: JsonUtilities
Compile module: MessagingCommon
Compile module: EngineMessages
Compile module: IrisCore
Compile module: ReliabilityHandlerComponent
Compile module: PacketHandler
Compile module: RSA
Compile module: PakFile
Compile module: NetworkReplayStreaming
Compile module: IoStoreOnDemand
Compile module: ClothingSystemRuntimeInterface
Compile module: DirectShow
Compile module: AVIWriter
Compile module: Advertising
Compile module: Eigen
Compile module: DX11
Compile module: AMD_AGS
Compile module: IntelExtensionsFramework
Compile module: IntelMetricsDiscovery
Compile module: NVAftermath
Compile module: NVAPI
Compile module: DX12
Compile module: Vulkan
Compile module: OpenGL
Compile module: libWebSockets
Compile module: NullDrv
Compile module: RHICore
Compile module: ImageWriteQueue
Compile module: MaterialShaderQualitySettings
Compile module: EyeTracker
Compile module: Renderer
Compile module: HeadMountedDisplay
Compile module: D3D11RHI
Compile module: D3D12RHI
Compile module: PreLoadScreen
Compile module: VulkanRHI
Compile module: OpenGLDrv
Compile module: RHI
Compile module: RenderCore
Compile module: Foliage
Compile module: Landscape
Compile module: TimeManagement
Compile module: MovieScene
Compile module: ChaosSolverEngine
Compile module: FieldSystemEngine
Compile module: DataflowEngine
Compile module: GeometryCollectionEngine
Compile module: AnimGraphRuntime
Compile module: Constraints
Compile module: MovieSceneTracks
Compile module: SlateRHIRenderer
Compile module: UMG
Compile module: CinematicCamera
Compile module: BinkAudioDecoder
Compile module: NonRealtimeAudioRenderer
Compile module: SoundFieldRendering
Compile module: AudioLinkEngine
Compile module: AudioMixer
Compile module: SynthBenchmark
Compile module: GameplayTags
Compile module: SourceControl
Compile module: Localization
Compile module: MovieSceneCapture
Compile module: Media
Compile module: MediaUtils
Compile module: MediaAssets
Compile module: LevelSequence
Compile module: MRMesh
Compile module: MoviePlayer
Compile module: StreamingPauseRendering
Compile module: SlateNullRenderer
Compile module: NullNetworkReplayStreaming
Compile module: LocalFileNetworkReplayStreaming
Compile module: HttpNetworkReplayStreaming
Compile module: LiveCoding
Compile module: Engine
Compile module: SandboxFile
Compile module: Cbor
Compile module: Serialization
Compile module: Overlay
Compile module: InstallBundleManager
Compile module: NetworkFile
Compile module: StreamingFile
Compile module: AutomationTest
Compile module: AutomationMessages
Compile module: AutomationWorker
Compile module: ClothingSystemRuntimeCommon
Compile module: ClothingSystemRuntimeNv
Compile module: Navmesh
Compile module: NavigationSystem
Compile module: DrawPrimitiveDebugger
Compile module: GameplayDebugger
Compile module: GameplayTasks
Compile module: AIModule
Compile module: UnrealEdMessages
Compile module: ScreenShotComparisonTools
Compile module: AutomationController
Compile module: FunctionalTesting
Compile module: StorageServerClient
Compile module: SessionMessages
Compile module: SessionServices
Compile module: CUDAHeader
Compile module: CUDA
Compile module: AVEncoder
Compile module: GameplayMediaEncoder
Compile module: WindowsPlatformFeatures
Compile module: AudioMixerPlatformAudioLink
Compile module: DX11Audio
Compile module: XAudio2_9
Compile module: AudioMixerXAudio2
Compile module: ProfileVisualizer
Compile module: RealtimeProfiler
Compile module: ProfilerMessages
Compile module: ProfilerService
Compile module: Launch
Compile module: InkPlusPlus
Compile module: Inkpot
Compile module: Paper2D
Compile module: AISupportModule
Compile module: ACLPlugin
Compile module: RigVM
Compile module: ControlRig
Compile module: SequencerScripting
Compile module: PythonScriptPluginPreload
Compile module: ControlRigSpline
Compile module: PBIK
Compile module: IKRig
Compile module: FullBodyIK
Compile module: TemplateSequence
Compile module: GameplayCameras
Compile module: OodleNetworkHandlerComponent
Compile module: SignificanceManager
Compile module: AnimationSharing
Compile module: DumpGPUServices
Compile module: InputDevice
Compile module: PixWinPlugin
Compile module: RenderDoc
Compile module: RenderDocPlugin
Compile module: UObjectPlugin
Compile module: FacialAnimation
Compile module: GeometryAlgorithms
Compile module: DynamicMesh
Compile module: EnhancedInput
Compile module: VariantManagerContent
Compile module: DatasmithContent
Compile module: GLTFExporter
Compile module: AutomationUtils
Compile module: BackChannel
Compile module: ChaosCaching
Compile module: ChaosCloth
Compile module: TakeMovieScene
Compile module: AudioCaptureCore
Compile module: AudioCaptureWasapi
Compile module: DirectSound
Compile module: AudioCaptureRtAudio
Compile module: AudioCapture
Compile module: GeometryCollectionTracks
Compile module: PlanarCut
Compile module: FractureEngine
Compile module: InteractiveToolsFramework
Compile module: GeometryFramework
Compile module: GeometryCollectionNodes
Compile module: ProceduralMeshComponent
Compile module: DataflowEnginePlugin
Compile module: DataflowNodes
Compile module: VectorVM
Compile module: NiagaraCore
Compile module: NiagaraVertexFactories
Compile module: NiagaraShader
Compile module: Niagara
Compile module: ChaosNiagara
Compile module: NiagaraAnimNotifies
Compile module: ChaosUserDataPT
Compile module: CharacterAI
Compile module: StructUtils
Compile module: LocalizableMessage
Compile module: LocalizableMessageBlueprint
Compile module: StructUtilsEngine
Compile module: IntelOIDN
Compile module: OpenImageDenoise
Compile module: PlatformCryptoTypes
Compile module: PlatformCryptoOpenSSL
Compile module: PlatformCrypto
Compile module: GeometryCache
Compile module: GeometryCacheTracks
Compile module: InterchangeCore
Compile module: GLTFCore
Compile module: InterchangeNodes
Compile module: InterchangeEngine
Compile module: TextureUtilitiesCommon
Compile module: InterchangeFactoryNodes
Compile module: InterchangeMessages
Compile module: InterchangeDispatcher
Compile module: InterchangeCommonParser
Compile module: IESFile
Compile module: InterchangeImport
Compile module: InterchangeExport
Compile module: InterchangePipelines
Compile module: AvfMediaFactory
Compile module: ImgMediaEngine
Compile module: OpenExrWrapper
Compile module: ExrReaderGpu
Compile module: ImgMedia
Compile module: ImgMediaFactory
Compile module: MediaCompositing
Compile module: MediaPlate
Compile module: WmfMedia
Compile module: WmfMediaFactory
Compile module: TcpMessaging
Compile module: UdpMessaging
Compile module: ActorSequence
Compile module: OnlineBase
Compile module: OnlineSubsystem
Compile module: OnlineServicesInterface
Compile module: Voice
Compile module: OnlineSubsystemUtils
Compile module: OnlineSubsystemNull
Compile module: OnlineServicesCommon
Compile module: OnlineServicesCommonEngineUtils
Compile module: LauncherChunkInstaller
Compile module: ActorLayerUtilities
Compile module: AndroidFileServer
Compile module: AndroidPermission
Compile module: AppleImageUtils
Compile module: ArchVisCharacter
Compile module: AssetTags
Compile module: CableComponent
Compile module: ChunkDownloader
Compile module: CustomMeshComponent
Compile module: ExampleDeviceProfileSelector
Compile module: GooglePAD
Compile module: InputDebugging
Compile module: LocationServicesBPLibrary
Compile module: MetasoundGraphCore
Compile module: MetasoundFrontend
Compile module: MetasoundStandardNodes
Compile module: MetasoundGenerator
Compile module: WaveTable
Compile module: AudioCodecEngine
Compile module: MetasoundEngine
Compile module: MetasoundEngineTest
Compile module: AudioSynesthesiaCore
Compile module: AudioAnalyzer
Compile module: AudioSynesthesia
Compile module: AdvancedWidgets
Compile module: AudioWidgets
Compile module: MobilePatchingUtils
Compile module: MsQuic
Compile module: MsQuicRuntime
Compile module: ResonanceAudio
Compile module: SoundFields
Compile module: Synthesis
Compile module: LibVpx
Compile module: LibWebM
Compile module: WebMMedia
Compile module: WebMMediaFactory
Compile module: WebMMoviePlayer
Compile module: WindowsDeviceProfileSelector
Compile module: WindowsMoviePlayer
Compile module: TraceUtilities
Compile module: UnrealGame
Writing manifest to D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Saved\Manifest-UnrealGame-Win64-Development.xml
Module.Inkpot.cpp: Produced item "D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Intermediate\Build\Win64\x64\UnrealGame\Development\Inkpot\Module.Inkpot.cpp.obj" doesn't exist.
Module.InkPlusPlus.cpp: Produced item "D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Intermediate\Build\Win64\x64\UnrealGame\Development\InkPlusPlus\Module.InkPlusPlus.cpp.obj" doesn't exist.
Module.Inkpot.cpp: Produced item "D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Intermediate\Build\Win64\x64\UnrealGame\Development\Inkpot\Module.Inkpot.cpp.dep.json" doesn't exist.
Module.InkPlusPlus.cpp: Produced item "D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Intermediate\Build\Win64\x64\UnrealGame\Development\InkPlusPlus\Module.InkPlusPlus.cpp.dep.json" doesn't exist.
Building UnrealGame...
Using Visual Studio 2022 14.38.33133 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (16 physical cores, 32 logical cores)
Executing up to 16 processes, one per physical core
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
------ Building 2 action(s) started ------
[1/2] Compile [x64] Module.Inkpot.cpp
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Json\Public\Json.h(10): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(17): error C2065: 'GEngine': undeclared identifier
D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(23): error C2065: 'GEngine': undeclared identifier
D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(23): error C2059: syntax error: ')'
D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(70): error C2027: use of undefined type 'UWorld'
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h(32): note: see declaration of 'UWorld'
D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\Source\Inkpot\Private\Inkpot\AsyncActions\AsyncAction_WaitVariableChange.cpp(70): error C2039: 'GetTimerManager': is not a member of 'TObjectPtr1 ActionsToExecute, List
1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 417
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801 at UnrealBuildTool.BuildMode.BuildAsync(List
1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
WriteFileIfChanged() wrote 11 changed files of 11 requested writes.
Timeline:
[ 0.000]
0.000
From the paths above, it looks like your project is setup wrongly This looks wrong D:\Unreal\TestCPlusProj\Plugins\Inkpot\HostProject\Plugins\Inkpot\
For your project in D:\Unreal\TestCPlusProj\, Inkpot should be in this directory D:\Unreal\TestCPlusProj\Plugins\Inkpot
closing as this seems to be related to your project setup.
AutomationTool exiting with ExitCode=6 (6) BUILD FAILED when rebuilding on cmd
when building on VS