Is your feature request related to a problem? Please describe.
This is sort of a 2 part problem. When using this mod with player controlled npc's, say from ancient warfare2, being teleported outside of the claimed area when a raid ends basically makes you loose all your soldiers, as they are now stuck in the enemies castle awaiting to be slaughtered.
The second part is, when raiding against a single player, the moment the player dies the raid ends.
Describe the solution you'd like
A config option to disable a raid ending when defenders or attackers die, and have it based on time limit only. This gives players a chance to continue attacking, and continue defending, for the period of a siege.
Describe alternatives you've considered
Honestly I don't think there are alternatives. Asking enemy players nicely for your army back? Doesn't really work.
Additional context
On my faction war server, teams are made up of a few players controlling individual armies. A single team of 2-3 players can command an army of more than 80 npc's; archers, infantry, cavalry, etc. This mod is great for roleplaying sieges as it has built in raid features. But during a raid, if one of the players dies (which is highly likely considering they play the roles of commanders at the front lines issuing orders to their npc armies), the siege ends. Ideally, players would be able to run back to the battlefield and continue controlling their armies, and only when the timer is up and enemies start to glow, do the attackers retreat and have time to get all their npc's out.
Having an option for raid end conditions be based on time only also gives adequate time for attackers to loot chests.
This also inadvertently fixes the issue of defenders committing suicide to end a raid early.
Amazing mod regardless, and if you decide not to implement this option, I'll just try to work around it.
Is your feature request related to a problem? Please describe. This is sort of a 2 part problem. When using this mod with player controlled npc's, say from ancient warfare2, being teleported outside of the claimed area when a raid ends basically makes you loose all your soldiers, as they are now stuck in the enemies castle awaiting to be slaughtered. The second part is, when raiding against a single player, the moment the player dies the raid ends.
Describe the solution you'd like A config option to disable a raid ending when defenders or attackers die, and have it based on time limit only. This gives players a chance to continue attacking, and continue defending, for the period of a siege.
Describe alternatives you've considered Honestly I don't think there are alternatives. Asking enemy players nicely for your army back? Doesn't really work.
Additional context On my faction war server, teams are made up of a few players controlling individual armies. A single team of 2-3 players can command an army of more than 80 npc's; archers, infantry, cavalry, etc. This mod is great for roleplaying sieges as it has built in raid features. But during a raid, if one of the players dies (which is highly likely considering they play the roles of commanders at the front lines issuing orders to their npc armies), the siege ends. Ideally, players would be able to run back to the battlefield and continue controlling their armies, and only when the timer is up and enemies start to glow, do the attackers retreat and have time to get all their npc's out. Having an option for raid end conditions be based on time only also gives adequate time for attackers to loot chests. This also inadvertently fixes the issue of defenders committing suicide to end a raid early.
Amazing mod regardless, and if you decide not to implement this option, I'll just try to work around it.