Open b5635 opened 1 year ago
When polymorphing it can be annoying to cast spells from radial. TomRotfl has kindly donated this script snippet that we can use as a base line:
`void CreateAndStoreSpecialAbilitiesMenu() { //declare the jsons json jRow = JsonArray(); json jCol0 = JsonArray(); json jCol1 = JsonArray(); json jCol2 = JsonArray(); json jCol3 = JsonArray(); json jCol4 = JsonArray();
//add zero button ( can be the unpolymorph, or main ability ) jCol0 = JsonArrayInsert(jCol0, NuiTooltip(NuiWidth(NuiHeight(NuiId(NuiButtonImage(NuiBind("spe_abil_img_0")), "spe_abil_funct_0"), 40.0), 40.0), NuiBind("spe_abil_name_0"))); //add first button jCol1 = JsonArrayInsert(jCol1, NuiTooltip(NuiWidth(NuiHeight(NuiId(NuiButtonImage(NuiBind("spe_abil_img_1")), "spe_abil_funct_1"), 40.0), 40.0), NuiBind("spe_abil_name_1"))); //add second button jCol2 = JsonArrayInsert(jCol2, NuiTooltip(NuiWidth(NuiHeight(NuiId(NuiButtonImage(NuiBind("spe_abil_img_2")), "spe_abil_funct_2"), 40.0), 40.0), NuiBind("spe_abil_name_2"))); //add third button jCol3 = JsonArrayInsert(jCol3, NuiTooltip(NuiWidth(NuiHeight(NuiId(NuiButtonImage(NuiBind("spe_abil_img_3")), "spe_abil_funct_3"), 40.0), 40.0), NuiBind("spe_abil_name_3"))); //add examine button jCol4 = JsonArrayInsert(jCol4, NuiTooltip(NuiWidth(NuiHeight(NuiId(NuiButtonImage(JsonString("ir_search")), "spe_abil_funct_4"), 30.0), 30.0), JsonString("Info"))); //make them columns jCol0 = NuiCol(jCol0); jCol1 = NuiCol(jCol1); jCol2 = NuiCol(jCol2); jCol3 = NuiCol(jCol3); jCol4 = NuiCol(jCol4); //add enabled bind jCol1 = NuiEnabled(jCol1, NuiBind("spe_abil_enabled_1")); jCol2 = NuiEnabled(jCol2, NuiBind("spe_abil_enabled_2")); jCol3 = NuiEnabled(jCol3, NuiBind("spe_abil_enabled_3")); //add al to jRow jRow = JsonArrayInsert(jRow, jCol0); //add spacer jRow = JsonArrayInsert(jRow, NuiSpacer()); //add other abilities jRow = JsonArrayInsert(jRow, jCol1); jRow = JsonArrayInsert(jRow, jCol2); jRow = JsonArrayInsert(jRow, jCol3); jRow = JsonArrayInsert(jRow, jCol4); //make jRow a column jRow = NuiRow(jRow); //build the nui window json jNui = NuiWindow ( jRow, JsonString(""),//NuiBind("spe_abil_title"), NuiBind(NUI_WINDOW_GEOMETRY_TAG), //NuiRect(1485.0f, 905.0f, 200.0, 50.0), JsonBool(FALSE), // can be resized? JsonBool(FALSE), // collapsed or not? null = we don't care let the user decide JsonBool(FALSE), // can it be closed? JsonBool(TRUE), // is transparent? JsonBool(FALSE) // has a border? ); //store the JSON on module SetLocalJson(oMod, "NUI_SPECIAL_ABILITIES_TEMPLATE", jNui);
}`
When polymorphing it can be annoying to cast spells from radial. TomRotfl has kindly donated this script snippet that we can use as a base line:
`void CreateAndStoreSpecialAbilitiesMenu() { //declare the jsons json jRow = JsonArray(); json jCol0 = JsonArray();
json jCol1 = JsonArray(); json jCol2 = JsonArray(); json jCol3 = JsonArray(); json jCol4 = JsonArray();
}`