The-Frozen-North / tfn-module

A persistent world set around Neverwinter and the Wailing Death, with content from HotU and NWN2
https://github.com/b5635/the-frozen-north/wiki
GNU Affero General Public License v3.0
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Walking on roads and in towns should be faster #699

Closed b5635 closed 1 year ago

b5635 commented 1 year ago

Daz made a script for this

Logg-y commented 1 year ago

Side note: "dirt" roads can't really be detected with this, because they simply use the dirt surface material. Even in grassy areas there is some of this that clearly isn't a road, such as fields where crops grow.

Stone is also used for the "rocks" in areas, some of which are walkable. This might turn out to be too unwieldy to implement for your average wilderness area.

b5635 commented 1 year ago

we probably need to check by tile resref as well, perhaps that might be enough

b5635 commented 1 year ago

https://github.com/Daztek/EquinoxFramework/blob/main/Systems/ef_s_travel.nss