When we add this in we will need to make a few adjustments and changes to the storyline to make it fit in a PW setting.
The path to the Valsharess' fortress is blocked by impenetrable magical darkness. To bypass it, we need to use a magic mirror that can light the way and remove the darkness.
The quests can follow for the most part as it happened in HotU, except we change the dialogue to Shaori where she is more chaotic, free-spirited, carefree etc. She truly does not care about helping her people anymore, and once you have constructed the mirror she refuses to use it to restore herself or her people, effectively damning them to the Underdark. The avariel would need to carve out a living in this new environment. We can add new bounties and maybe one follow-up quest where players can help them adjust to living in the Underdark permanently.
This makes more sense for the PW perspective because otherwise if they all disappear the area becomes very bland, boring, and empty. It would also be jarring if there are players in a different state - for example, some players have finished the quests and sees that everything is empty! Yet there is another player who can see everyone...
When we add this in we will need to make a few adjustments and changes to the storyline to make it fit in a PW setting.
The path to the Valsharess' fortress is blocked by impenetrable magical darkness. To bypass it, we need to use a magic mirror that can light the way and remove the darkness.
The quests can follow for the most part as it happened in HotU, except we change the dialogue to Shaori where she is more chaotic, free-spirited, carefree etc. She truly does not care about helping her people anymore, and once you have constructed the mirror she refuses to use it to restore herself or her people, effectively damning them to the Underdark. The avariel would need to carve out a living in this new environment. We can add new bounties and maybe one follow-up quest where players can help them adjust to living in the Underdark permanently.
This makes more sense for the PW perspective because otherwise if they all disappear the area becomes very bland, boring, and empty. It would also be jarring if there are players in a different state - for example, some players have finished the quests and sees that everything is empty! Yet there is another player who can see everyone...