The-Frozen-North / tfn-module

A persistent world set around Neverwinter and the Wailing Death, with content from HotU and NWN2
https://github.com/b5635/the-frozen-north/wiki
GNU Affero General Public License v3.0
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Fixes and Heroic Shield reapplying logic #763

Closed Logg-y closed 1 year ago

Logg-y commented 1 year ago

Fixed henchmen not respawning. Did the other tweaks to increase max persistent bloodstains to 2000 as was intended. Shortened some long rows of benches in Helm's Hold that made pathfinding have a headache. A set of tables and chairs in Helm's Hold is no longer floating 0.42m off the floor. Charm/domination spells and effects should now fail correctly fail against players with immunity to mind spells rather than applying unconditionally without a save and leaving the player unable to command themselves even after it expired. Charm/domination spells should no longer have a chance to end on PCs virtually instantly. Fixed certain quest givers not becoming highlighted in yellow when entering their areas. Fixed weight increase item properties appearing as Bad Strref on the item change list. Purple Dragon Knight's Heroic Shield now remembers your last target, and will continuously reapply itself until one of you dies, you pick another target, or you spend more than 30s in different areas to each other. Linked areas (that prevent outer areas of a dungeon refreshing while inside) now wait until all areas that are linked together are ready to refresh. Previously, this would cause situations such as wiping deep inside Helm's Hold only to find the outside had refreshed by the time you got back.

Fixes #760 Fixes #758 Fixes #757