Tomi no longer crashes the server with a segfault when attempting to attack at level 12.
Enemies with auras should now correctly lose them upon death.
Hopefully fixed various aspects of the Isle of the Maker not functioning without reentering areas after refresh.
Fixed Aarin and the Jhareg brothers making needy "talk to me" noises when they really have nothing interesting to say to you.
Aribeth's bounty can now be declined after finding out what it is.
Fixed one map pin's text in Wolfhill Manor.
Interfaces that are normally only moveable in Edit Mode should now resist movement from resizing your game window, and revert to where you left them when entering a new area.
In an attempt to prevent logging out at bosses/high value loot, logging into certain (dungeon) areas after they have refreshed will now boot you directly outside or just inside the entrance of the dungeon, with many of these being in positions that are intentionally unsafe. This does not affect characters that logged out in these places before this update.
Currently, this affects the following locations:
Isle of the Maker (RIP Demilich Trust Fund, gone but not forgotten)
Helm's Hold
Lizardfolk Lair
Beholder Caves
Bandit Camp Cave
Coast of Lost Souls Necromancer Hideout
Goblin Village Cave
High Road South Wolf Cave
High Road South Hobgoblin Cave
Kurth's Tower
Taerl's Keep
Baram's Tower
Darkfall Barrow
Smuggler's Cave
Mere of Dead Men Spider Nest
Wolfhill Manor
Beggar's Nest Graveyard Crypts (Torin's area)
Beggar's Nest Graveyard Warrens (Mummy of the Damned)
Beggar's Nest Temple of Helm (bottom floor only)
Meldanen's Estate (labs only)
Rumbottom Estate
Neverwinter Zoo
Hodge Estate
City Core Prison
Androd Estate
Aqueducts Kobold Cave
North Road Orc Cave
Whitebelly Mine
South Road Lizardfolk Cave
Whistling Mine
Castle Jhareg (both brothers' chambers only)
Mt Hotenow Passage Gatehouse
Setara's Home
Troll Caves and Creator Ruins (where you get booted to depends on which side you entered)
Tomi no longer crashes the server with a segfault when attempting to attack at level 12. Enemies with auras should now correctly lose them upon death. Hopefully fixed various aspects of the Isle of the Maker not functioning without reentering areas after refresh. Fixed Aarin and the Jhareg brothers making needy "talk to me" noises when they really have nothing interesting to say to you. Aribeth's bounty can now be declined after finding out what it is. Fixed one map pin's text in Wolfhill Manor. Interfaces that are normally only moveable in Edit Mode should now resist movement from resizing your game window, and revert to where you left them when entering a new area. In an attempt to prevent logging out at bosses/high value loot, logging into certain (dungeon) areas after they have refreshed will now boot you directly outside or just inside the entrance of the dungeon, with many of these being in positions that are intentionally unsafe. This does not affect characters that logged out in these places before this update. Currently, this affects the following locations: