The-Frozen-North / tfn-module

A persistent world set around Neverwinter and the Wailing Death, with content from HotU and NWN2
https://github.com/b5635/the-frozen-north/wiki
GNU Affero General Public License v3.0
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Wanev's Cottage and some other places have too high of a lock DC #806

Closed b5635 closed 10 months ago

b5635 commented 11 months ago

LB: DC 30 - can't bash it. If you don't have lockpick, you need to go all the way to Neverwinter to get the one henchman who can pick locks (unless you randomly find an adventurer). I don't feel like there is much of a point to have such a high DC on this door 🤔

Loggy the Clueless Goose — 08/11/2023 6:15 AM This is most likely an accidental victim caught in the crossfire of the lock changes but yeah, 30 is... too much LootaBox OP — 08/11/2023 6:19 AM Delilah cabin is also DC 31 ... 🤔 Loggy the Clueless Goose — 08/11/2023 6:31 AM this probably also bullies the door DCs in blacklake and other places checked the code, those will be static at these values I guess a list of doors that probably shouldn't be hit by this:

Blacklake estates (they were fine as they were) Androd's Estate in the docks (internal doors are probably DC 27 or so, too high?) Sirine den front door if it's still locked Wanev's cottage Delilah's house Urth's house door to upstairs I can't remember if the beholder cave is still behind a locked door, I think I removed that

Places that still have doors with locked rooms:

south road lizardfolk lair sanctum, room between the two entrances Taerl's Keep living quarters, the two "large" rooms off Taerl's room Kurth's tower lobby LootaBox OP — 08/11/2023 8:11 AM For the city estates, I'm actually OK with needing a rogue... fits the theme But needing rogue for quests that aren't near the city is pretty annoying. Would also be solvable by adding rogues for hire everywhere Loggy the Clueless Goose — 08/11/2023 8:12 AM I'm okay with that also they could be a little lower and still need a rogue 😛