Current 3D arrows are unreliable. They always clip through environments and can be obstructed. Convert it into a 2D canvas that has two stages: one for showing the keys and a second for pressing the correct/incorrect input.
Also include particle system VFX for when shield is being summoned.
Current 3D arrows are unreliable. They always clip through environments and can be obstructed. Convert it into a 2D canvas that has two stages: one for showing the keys and a second for pressing the correct/incorrect input.
Also include particle system VFX for when shield is being summoned.