Open Title-Pending opened 6 years ago
Well at first when i still was thinking about the Slaughter theme. A topdown game about former environmentalist turned organic slaughterer. Cause its not fun to shoot a cow in the face with a bolt gun. So you go and beat the animals with your bare hands. Okay maybe if its something small like a chicken you just kick it to the corner and thats about it. If its something bigger like a emu you might just hit it to slow it down and use a piano wire around the throat or something.
But maybe not then again.
Here's my pitch
Okay from some practice... here's another idea to vote on.
https://www.youtube.com/watch?v=x170xAiKF1s&feature=youtu.be
Here's a list of particularly unoriginal concepts inspired by some of the themes in voting...
You are the weapon Maybe a game where you're control the angle of movement upon ricocheting off a wall... And try to rack up combos by hitting people. "shots" could be lives, and a shot would end when you miss a target. after a ricochet...
A light in the dark Light cycle clone where the player must remain near light, created by themselves and torches... If the player is away from the light they slowly die.
Keep growing Katamari.
3 rules Hmm. I'm stumped. Maybe have three controllable characters that play with different mechanics? Nah.
Shelter Fallout shelter, or escape the room?
Unusual magic I don't like this idea.
Color changes everything Color puzzle platformer, kinda like Fez, but with colors and such.
At the beginning there is nothing Nope.
Combine 2 incompatible genres (e.g. turn based racing) Incompatible genres? That doesn't make sense. Turn based racing? Rules could be imposed that move players forward or backward, bringing them closer/farther to a goal per turn. Incompatible genres would be easy, because the statement of "incompatible genres" is, in itself, absurd.
You really shouldn't mix those I guess a game where you have to combine things that always have a positive and negative outcome, specifically long term, which must be resolved later on in the game. I guess that'd be neat in a Rogue-like where the focus is alchemy used for all purposes, including movement and combat. Enemies would drop ingredients that would be used to keep going, and you're scored on your progress through the dungeon... I like this idea.
Floating islands I'll probably be spending too much time trying to make this into anything significant out of anything other than level design... Maybe you have to support two civilizations that are at constant war at each other. You lose when one falls, by either their own or the other's hands.
It spreads The Goo.
The environment changes you Maybe a prop hunt horror game... Or something somewhat like Kirby. Maybe with machines, giving you different mechanical abilities based on the design of a level, making you interact with it to defeat enemies and progress.
Fragile I don't know. I do not know.
You are what you eat Kirby. Most basic concept. It could be kinda like Agar.io, but consuming enemies would give you extra abilities.. Dumb idea.
Self-replication Use clones of yourself to overcome obstacles of any kind.
@thechayed I like your "You really shouldn't mix those"
You are the weapon Kungfu game something like double dragon games
A light in the dark Dungeon platformer where you have set amount of flares to hold/throw around to see boogies/traps in there.
Keep growing Something like osmos
3 rules I got nothing
Shelter Well as Kingdom was floated around. Something similar. You have a house that is your shelter and gather stuff to make people build defenses.
Unusual magic aint magic unusual to begin with.
Color changes everything You run away from enemies totally vulnerable but once in a while you find blue pill that changes your color and then you are the hunter. (pacman style)
At the beginning there is nothing some kinda god game? Sounds biblical
Combine 2 incompatible genres (e.g. turn based racing) rts-platformer? bullet hell-puzzle?
You really shouldn't mix those @thechayed <- hes idea here
Floating islands Manage your island as it floats around in sea/river uncontrolled and bump into other islands as you go along.
It spreads Superflu. You try to spread yourself by making people sneeze.
The environment changes you I dont know
Fragile Fragile state of mind. You need to get to work but you need to avoid bumping to other people (unavoidable). If (when) you bump the other person starts yelling and and fighting possibly also bumping to others and then it turns into a brawl. But you still need to get to work.
You are what you eat Oh no you've been cursed. While eating pork dinner you turn to piggy yourself. So begins epic journey to the cemetary eating other animals until finally as some kinda worm you get to eat a corpse to gain human form again.
Self-replication Action game where theres too many enemies to handle with one life/some obstacles need you sacrificed at some place. Once you die your replacement starts from the beginning with floor now filled with corpses and way open further.
Our first communication practice: Please post a pitch or a game from a Ludam Dare you like.
Vote: by Thumbs Up or Comment your 1 and 2
Here's my pitch https://youtu.be/WK4h93z_Rzo?t=366