Open vczh opened 1 year ago
This script tells enemies apart by their model ID and that boss fight reuses regular enemy models. If it's a big enough issue, I might look into adding some special exclusion for cases like this.
Wraith Caller will be added in an update, thanks!
Thorn Sorcerer is also missed. They can be found close to guardians of garrison and other places.
Oh I believe those are actually the other ID I added in that commit!
I am not sure if the game has been updated yesterday but I found some mobs that works before can't get killed by v1.5.0. For example, the soldiers and the big giant near Gatefront
, or everything in Hidden Path to the Haligtree
.
Thank you for the testing! Gatefront, including that giant, seems to work fine on my end, but Hidden Path to the Haligtree just doesn't really work at all. The relevant enemy IDs are in the kill list, but neither the legacy dungeon nor the open world character list pointers I use seem to cover them. I might have to try a different approach that was recommended to me a while ago.
I upgraded to 1.10.1 but it seems this script just crashes on the DLC
Nox (Swordstress|Priest)
It also misses Wraith Caller in The Shaded Castle