it seems that remote haulers aren't detecting that the storage is full until they are adjacent (when they search for / create a requests to respond to)
seems like they should be aware of the rules to respond to the request before they get there,
alternatively, have them drop their energy if no request can be found. Not ideal, but it should fix the problem, and this sort of problem should only come up when there is a bug
added detection in the hauler logic for if a task cannot be found. If one cannot be found when trying to deliver to the commune using the hubPaths, the energy will instead be dropped on the ground
it seems that remote haulers aren't detecting that the storage is full until they are adjacent (when they search for / create a requests to respond to)