Open Amarantz opened 7 months ago
avoidImpassibleStructures should already solve this? Any idea why it does not?
Reproduced, there is no clear reason why this is occuring. Explicitly looping thru structures.constructedWall works. Structures["constructedWall"] does exist and should be looped through...
Il take a look further at commue paths to remote sources before advising further for this hack.
If anyone else has issues outside novice/respawn zone please LMK!
@CarsonBurke , yeah not sure what is causing this, it is being looped but is not being added to the costmatrix. It does not appear any overrides occur to the CM other than a quadBulldoze CM ref. which would not affect haulers.
Once my respawn zone opens I will try to place walls in the room and see if it occurs globally and not just in novice/respawn.
Strange! thank you for the debugging
Found that some times creeps would want to path in the Constructed Walls in Respawn rooms.