Closed Gbergz closed 4 months ago
Mana and Artifice is a great mod!
I've always loved all Tinkers' construct and armory so if that ever gets updated or a similar mod exists, that's always fun.
Would it be possible to get a listing of all the mods that add a new dimension? I recently found out that there is a mining dimension as well as a dimension added by the Rats mod. I was just wondering if there are any others. Thanks!
how bout Mahou Tsukai ? It has basically no overlap with any other magic mod
I'd suggest:
Couple more...
Bigger Reactors, MmmMmmMmm, Clean View & Goblin Traders will be added next update. Edit: MrCrayfish Furnite & CarryOn aswell. MoreOverlays is now fixed for next update.
Add vampirism mod, it is updated to 1.16.3.
Considered to be a magic mod, and something that would make adventure and exploration even more fun.
Skinned Lanterns - https://www.curseforge.com/minecraft/mc-mods/skinned-lanterns
Even more tool/weapon customization: https://www.curseforge.com/minecraft/mc-mods/tetra but idk how heavy that mod might be.
Demagnetize - https://www.curseforge.com/minecraft/mc-mods/demagnetize
Stops item magnets in a radius.
The Bumblezone - https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge
Bee-flavored dimension that has minor integration with Productive Bees as well.
Absent by Design - https://www.curseforge.com/minecraft/mc-mods/absent-by-design
Simply adds walls, stairs and slabs for blocks that should probably have them.
Immersive Posts - https://www.curseforge.com/minecraft/mc-mods/immersiveposts
Adds larger, customizable posts for more flexibility than the standard IE ones.
I'd like to suggest Prefab, I'm not a great builder but I like that you have to gather the materials for the structures.
"Prefab is a collection of functional and aesthetic buildings that you can place into your world instantly!"
This mod: https://www.curseforge.com/minecraft/mc-mods/netherportalfix I hope it could finally fix us exiting from Nether at our neighboors bases :D
This mod: https://www.curseforge.com/minecraft/mc-mods/netherportalfix I hope it could finally fix us exiting from Nether at our neighboors bases :D
@noncom That mod breaks a vanilla travel system, won't add it.
In addition to Prefab suggestion from fortgeorge, I'd also add https://www.curseforge.com/minecraft/mc-mods/the-mighty-architect -- it can be used alongside Prefab.
These mods complement each other nicely: while Prefab focuses on working with great ready designs, The Mighty Architect can provide means to easily rise up some very interesting procedural buildings (it also plays nice with Create!)
TMA is client-side tool, so maybe it can be added individually by people who need it. I'm just mentioning it because not all people might know, and if it'd be present in the modpack by default, it might've improved creativity and general architecture level, but ofc benefits should be considered vs costs, coz it's yet another mod to load!
The Undergarden - New dimension with dark underground themes.
https://www.curseforge.com/minecraft/mc-mods/the-undergarden
Damage Tilt - https://www.curseforge.com/minecraft/mc-mods/damage-tilt
Non-intrusive mod that restores a long-forgotten mechanic where the screen tilts in the direction you take damage, instead of just rocking to the left.
https://www.curseforge.com/minecraft/mc-mods/just-mob-heads To add a little more to the collectibles to encourage exploring.
Seals - https://www.curseforge.com/minecraft/mc-mods/seals Adds a way to display achievements you've made under your player name, seems fitting since the quests are tied into the same thing.
Builders Crafts & Additions - https://www.curseforge.com/minecraft/mc-mods/buildersaddition Adds tons of unique functional and decorative blocks, including ones for the new nether materials.
Decorative Blocks - https://www.curseforge.com/minecraft/mc-mods/decorative-blocks Like the last mod, adds new medieval-themed blocks that expand upon the use of wood and hay, as well as allowing for things like chandeliers.
And although I know we have a mod that fits the bill for custom tools already, I would recommend Tetra due to how well put together it is. (also the art style is really cool thanks)
Travel Anchors - Standalone version of the Ender IO Travel system.
Travel Anchors - Standalone version of the Ender IO Travel system.
added for next update (v1.7.0)
Damage Tilt - https://www.curseforge.com/minecraft/mc-mods/damage-tilt
Non-intrusive mod that restores a long-forgotten mechanic where the screen tilts in the direction you take damage, instead of just rocking to the left.
added for next update (v1.7.0)
compactxpbottles: so I don't have to spend 50 thousand years throwing my 100000 xp bottles https://www.curseforge.com/minecraft/mc-mods/compactxpbottles
compactxpbottles: so I don't have to spend 50 thousand years throwing my 100000 xp bottles https://www.curseforge.com/minecraft/mc-mods/compactxpbottles
There's already https://www.curseforge.com/minecraft/mc-mods/global-xp in the modpack if storing exp is what you need.
IDK if you considered it, but someone suggested Mr. Crayfish's Vehicles, and I personally love that mod so I think it would be a great addition to this pack. https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-vehicle-mod
All of the cofh mods. they have been updated to 1.16.3 https://www.curseforge.com/minecraft/mc-mods/thermal-foundation https://www.curseforge.com/minecraft/mc-mods/thermal-expansion https://www.curseforge.com/minecraft/mc-mods/thermal-innovation https://www.curseforge.com/minecraft/mc-mods/thermal-cultivation https://www.curseforge.com/minecraft/mc-mods/thermal-locomotion
Spatial Harvesters for replace miner from environmental tech https://www.curseforge.com/minecraft/mc-mods/spatial-harvesters-forge
I think that if you disable the mob enhancements from apotheosis and added this mod: https://www.curseforge.com/minecraft/mc-mods/champions , it might be a great addition and would add another layer of fun in roguelike dungeons. I might be wrong, but I think they are compatible. Also, this mod: https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge would synergize well with the productive bees mod.
https://www.curseforge.com/minecraft/mc-mods/ceiling-carpets -- because this is awesome!
Torches are so old... there are a few more lighting options in the pack but no mod that specifically and carefully addresses that very mission: to add new interesting, atmospheric and good-looking light sources. Here are some mods:
https://www.curseforge.com/minecraft/mc-mods/additional-lights -- atmospheric lighting https://www.curseforge.com/minecraft/mc-mods/extended-lights-mod -- atmospheric lighting https://www.curseforge.com/minecraft/mc-mods/simply-light -- modern industrial lights https://www.curseforge.com/minecraft/mc-mods/lightest-lamps -- colorful multipurpose lights and lamps
https://www.curseforge.com/minecraft/mc-mods/dynamic-lights -- not exactly adds any lights but instead makes light itself more natural
Supplementaries - Lots of useful stuff and some nice decorations. https://www.curseforge.com/minecraft/mc-mods/supplementaries
Blood Magic - Stabbing for fun and profit. https://www.curseforge.com/minecraft/mc-mods/blood-magic
Cycle Paintings - Click through paintings, pick the one you want. https://www.curseforge.com/minecraft/mc-mods/cycle-paintings
Skeleton & Zombie Horse Spawn https://www.curseforge.com/minecraft/mc-mods/skeleton-horse-spawn https://www.curseforge.com/minecraft/mc-mods/zombie-horse-spawn
Wireless Redstone - Better redstone contraptions https://www.curseforge.com/minecraft/mc-mods/wireless-redstone-re
MCDJ - Custom Music discs by adding ogg files https://www.curseforge.com/minecraft/mc-mods/mcdj
Useful Railroads - More tracks, more better https://www.curseforge.com/minecraft/mc-mods/useful-railroads
Swing through Grass - Stop hitting the grass...L2P!! https://www.curseforge.com/minecraft/mc-mods/swingthroughgrass
Chest Cow - Because...cow...and a chest https://www.curseforge.com/minecraft/mc-mods/chest-cow
Solar Generation - Power from the sun https://www.curseforge.com/minecraft/mc-mods/solargeneration
Tinkers Mechworks - Drawbridges https://www.curseforge.com/minecraft/mc-mods/tinkers-mechworks
There is a lot of power to the players because of so many tech and magic mods, but no real competition from the mobs. Dragons are easily killed already. Would be awesome to have some more push from the world, and also one that respawns:
https://www.curseforge.com/minecraft/mc-mods/mutant-beasts -- variations of vanilla mobs, more powerful, more interesting to combat with! https://www.curseforge.com/minecraft/mc-mods/champions -- much more diversification for the vanilla mobs. Wilderness gets a real new uplifting fun factor!
[ALREADY IN THE PACK] https://www.curseforge.com/minecraft/mc-mods/extra-disks -- because 64k is not enough considering that the immense variety of the stuff in the modpack quickly turns into huge numbers!
Gobber - End game content, tools, rings, ores https://www.curseforge.com/minecraft/mc-mods/gobber
Azure's Doom - Making the nether a safer, more compassionate place...wait...scratch that...the other thing...horrible. Doom monsters, weapons, tools, etc. Flying flaming skulls baby! https://www.curseforge.com/minecraft/mc-mods/azuredoom-doom-mod
Supporting previous entries in replacing Silent Gear with Tetra.
Supporting previous entries in replacing Silent Gear with Tetra.
awww, they're both awesome :) different levels of involvement and different playstyle.
Yeah leave my man Silents alone just install Tetra alongside it, I personally think Tetra has great lore but it's a bit annoying to get late game stuff.
Hi, I'm wondering why both Applied Energetics and Refined Storage are in the pack? Don't they have the same functionality?
From Google, and I think they describe it pretty good:
In general, Refined Storage and Applied Energistics 2 are for different needs. Refined Storage is for players who want a Minecraft simple storage network system while Applied Energistics 2 is for users who seek challenges with their setups such as more types of items, channels and resources.
Gateways To Eternity - craftible mob gateways for fun and profit.
https://www.curseforge.com/minecraft/mc-mods/gateways-to-eterrnity
Colytra. Makes Elytra a more viable option with how hard some modded mobs can hit. https://www.curseforge.com/minecraft/mc-mods/colytra
Astral Sorcery - My GOD!! It's FULL of stars!!
Mana and Artifice - Ars Magica successor is back!
https://www.curseforge.com/minecraft/mc-mods/mana-and-artifice
Would be nice to have Minecolonies and Structurize.
https://www.curseforge.com/minecraft/mc-mods/structurize https://www.curseforge.com/minecraft/mc-mods/minecolonies
They are both updated for 1.16.4
Both are great mods, but I personally think it doesn't have a place in Limitless
What about adding something like JAOPCA so we can process all the ores (like nickel) in mekanism machines?
@suitspider22 no need to add a mod for that. Can be fixed without it
Blood Magic. Should fit in easily to both new and existing worlds since as far as I can recall it doesn't add new world generation. https://www.curseforge.com/minecraft/mc-mods/blood-magic
MineColonies would be cool https://www.curseforge.com/minecraft/mc-mods/minecolonies
Ender Storage, pretty cool for moving ores away to your smelter wirelessly while mining. https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8
Closed.