Closed Gbergz closed 8 months ago
In protest of the new chat reporting "feature", the developer of enigmatic legacy made this: https://www.curseforge.com/minecraft/mc-mods/no-chat-reports
I think the Mahou Tsukai Mod would be a nice addition, as it is one of the best magic mods right now https://www.curseforge.com/minecraft/mc-mods/mahou-tsukai
In protest of the new chat reporting "feature", the developer of enigmatic legacy made this: https://www.curseforge.com/minecraft/mc-mods/no-chat-reports
100% needed Wont download any 1.19 pack if its not there
@Xplodin Already in the pack...
Maybe some performance mods, like rubidium, krypton, radon, radium or starlight?
@Egaliterrier Probably not as they break too many mods right now.
@Xplodin Already in the pack...
good stuff my guy. That chat report is beyond a broken function. My buddy got banned just by playing 1.19 without it once. All due to false reports
Add CC:Tweaked
@Duckos-Mods Will do eventually when it doesn't crash.
@Gbergz im using it in the pack just fine rn
@Duckos-Mods Yes but it crashes servers, I tried to manually add it and it crashes the server, Even tried a fresh server with no other mods and it still crashes.
https://www.curseforge.com/minecraft/mc-mods/solargeneration solar panels! https://www.curseforge.com/minecraft/mc-mods/orelibrary requirement for solar generation https://www.curseforge.com/minecraft/mc-mods/planttech-2/files this mod seems pretty large and i don't think you have experience with it before so maybe test it a bit? https://www.curseforge.com/minecraft/mc-mods/plant-in-a-jar this would fit with the easyvillagers and easypiglins but it might be too easy...? https://www.curseforge.com/minecraft/mc-mods/portable-mobs this one i just found interesting but i feel like it's either gonna be op or useless
i seen these 2 mods beer mod https://www.curseforge.com/minecraft/mc-mods/alcocraft-beer-and-stuff and pizza mod https://www.curseforge.com/minecraft/mc-mods/pizzacraft i just like the idea of these mods but if you dont want to or cant im ok i just want to help is all ^ ^
Tech mod since the main tech mods are still not available on 1.19 https://www.curseforge.com/minecraft/mc-mods/assemblylinemachines
@NiceClown This will ofcourse be added sometime in the future, but it's currently hard to create a modpack for the newest forge version right now due to breaking forge changes and mods not being updated for it.
1.19.1 is looking more likely right now. Once mekanism is out for it ofcourse, and once 1.19.1 is actually out.
AoA one of the biggest exploration/Rpg mod ever created https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3884642
AoA one of the biggest exploration/Rpg mod ever created https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3884642
aoa for 1.18.2 doesnt have dimensions added yet still I believe
@NiceClown This will ofcourse be added sometime in the future, but it's currently hard to create a modpack for the newest forge version right now due to breaking forge changes and mods not being updated for it.
1.19.1 is looking more likely right now. Once mekanism is out for it ofcourse, and once 1.19.1 is actually out.
ok, thx!)
AoA one of the biggest exploration/Rpg mod ever created https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3884642
aoa for 1.18.2 doesnt have dimensions added yet still I believe
idk, the mods in 1.16 and in 1.19 are the same size, i can hypotize that there are the same things
https://www.curseforge.com/minecraft/mc-mods/artifacts https://www.curseforge.com/minecraft/mc-mods/when-dungeons-arise https://www.curseforge.com/minecraft/mc-mods/forbidden-arcanus https://www.curseforge.com/minecraft/mc-mods/goblin-traders https://www.curseforge.com/minecraft/mc-mods/mahou-tsukai
Som of the recently updated mods that are also interesting: https://www.curseforge.com/minecraft/mc-mods/spectrum https://www.curseforge.com/minecraft/mc-mods/abundant-atmosphere https://www.curseforge.com/minecraft/mc-mods/delicious-dishes https://www.curseforge.com/minecraft/mc-mods/minecraft-dungeons-content https://www.curseforge.com/minecraft/mc-mods/apollos-additional-structures https://www.curseforge.com/minecraft/mc-mods/zetter/screenshots https://www.curseforge.com/minecraft/mc-mods/baubley-heart-canisters
Consider checking:
Pluto (A network handler and package consolidation optimizer that works wonders in reducing cpu usage for multiplayer) https://www.curseforge.com/minecraft/mc-mods/pluto
Born in Chaos (A wonderful collection of hand animated and tailored special mobs, some items and blocks) https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
https://www.curseforge.com/minecraft/mc-mods/projecte
Always a fun edition
https://www.curseforge.com/minecraft/mc-mods/scaling-health
Allows for difficulty scaling to keep some challenge as players advance to later gear. Especially with Apotheosis affix.
Some Addons of Create that are now in 1.19.2
Create : Misc & Things https://www.curseforge.com/minecraft/mc-mods/create-misc-and-things
Create: Extended Flywheels https://www.curseforge.com/minecraft/mc-mods/create-extended-flywheels
Create Confectionery https://www.curseforge.com/minecraft/mc-mods/create-confectionery
Create Enchantment Industry https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry
Unsure if you handle balancing / tweaks in individual modpacks rather than just compiling the mods wholesale into the pack, but if so, here's my suggestion. Buff the input / output rate of Dynamic Tanks from Mekanism so they can be used as a gas buffer for reactors. Currently I believe they only match the rate of Ultimate chemical tanks which is disappointing when they're a multiblock, in my opinion.
Ad Astra to replace Beyond Earth.
Chance Cubes cause i like my base going boom
One of my friends recommended MineColonies if that fits with your plans for the pack. Thanks for the time to read this message, the pack is wonderful with my friends.
Relics (now available for 1.19.2) https://www.curseforge.com/minecraft/mc-mods/relics-mod
One of my friends recommended MineColonies if that fits with your plans for the pack. Thanks for the time to read this message, the pack is wonderful with my friends.
I second this suggestion, I think it would be a good fit for TNP6 as an advancement chapter as well.
We have lots of pets/tames.. Why not give em some love with: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation ! Made by Alex's mobs dev so you KNOW it's good x3
One mod I think would be really useful is corail recycler: https://www.curseforge.com/minecraft/mc-mods/corail-recycler. It's very useful for getting rid of unnecessary junk in the early game while still getting back materials.
While it isnt implemented for 1.19, or even fully for 1.16, nuclearcraft would be outstanding in this pack. Nuclearcraft has got to be my favorite mod, hopefully they will get it updated sooner than later
AE2 Wireless Terminals https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2-wireless-terminals More wireless terminal options PLUS ability to curio slot them.
wall jump please, can't go without it at somepoint https://www.curseforge.com/minecraft/mc-mods/wall-jump
also, noticed that tnp 6 and 5 has some missing mods like fast leaf decay https://www.curseforge.com/minecraft/mc-mods/fast-leaf-decay and carryon https://www.curseforge.com/minecraft/mc-mods/carry-on also faster ladder climbing, it's outdated but thankfully an alternative exist https://www.curseforge.com/minecraft/mc-mods/climb-ladders-fast
@RConTRS It already has Fast Leaf Decay (but its named something else), also has Faster Ladder climbing, another name again though. And Carry On won't be added due to frequent crashing issues when picking up certain blocks, entities / tile entities.
i think this will be a fun mod to have https://www.curseforge.com/minecraft/mc-mods/parcool
This is less of a mod suggestion and more of a balance suggestion, but it'd be nice if the ore processing ratios were changed.
At the moment you can double raw ore with the plain grinder, which is better or as good ratio as all of the other early game or processing options (for example thermal expansion gets about a 1.6x multiplication of ore with base the induction smelter, while an Arc Furnace gets about a 1.5x multiplication, both machines being later in progression for both mods). The plain grinder is only beat when you reach the option of using a chemical injection chamber with mekanism or chaining the elemental craft ore purifier with the mekanism purification chamber. (Rough calculations here)
I'd prefer the ratios of modded raw ore processing to be increased to pre-raw ore era levels, because in vanilla minecraft an ore block drops 1 raw ore if you don't have fortune making it equivalent to 1 ore = 1 raw ore, but really an incentive to use the modded machines over the more manual options would be nice.
Thanks for taking the time to look at this
Energized Power a technology mod which includes machines, cables, transformers, batteries, an inventory energy generator, a new villager, and the Energy Analyzer (a tool which can be used to get information of a energy block)
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