Open attharmirza opened 7 years ago
If the Impossible Courage text stays like it is, we need it to fade in and out.
We could have different families to select from, leading to a slightly different storyline and emphasizing that people had lives before they were refugees.
Do we want to add a level which introduces yourself and the family? Also, how are we going to add in Exemplum Studios in the title scene?
I'm not sure we need a separate level to introduce the family. Unless, we may want to tell stories of multiple different families. In that case, definitely some sort of selection scene could be helpful.
We also need a tutorial level.
And I think we can put exemplum studios at the end, no? We could also do it like Fruit Ninja and have a little icon appear that fades out before the text comes on screen. We'd want to skip that when the player starts the game over though, we only want that to appear on launch.
I could model a 3D plum too, that could be fun to have.
Need a way of explaining decision making mechanics and generally want a cooler title scene (with Exemplum Studios somewhere in it).