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The-Overlore
/
eternum
Eternum - The first major mod of the Realms Autonomous World
https://alpha-eternum.realms.world
MIT License
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Doc fix
#79
edisontim
closed
4 months ago
1
enh: extension architecture
#78
edisontim
closed
4 months ago
1
ref: clean up smart contracts
#77
edisontim
closed
4 months ago
1
Cleanup of unused files
#76
cwastche
closed
4 months ago
1
feat: merge 0.3.0 release
#75
edisontim
closed
4 months ago
1
feat: rebased on top of eternum official
#74
edisontim
closed
4 months ago
1
Show satisfaction score in UI
#73
cwastche
opened
4 months ago
0
Enh/npc filtering
#72
cwastche
closed
4 months ago
1
Spawning delay and loader
#71
cwastche
closed
4 months ago
0
Enh/UI redesign
#70
cwastche
closed
4 months ago
0
feat: check testing in smart contracts
#69
edisontim
closed
4 months ago
0
feat: clean up smart contracts
#68
edisontim
closed
4 months ago
0
feat: show something when spawning villager
#67
edisontim
closed
4 months ago
1
fix: loading of discussion is buggy
#66
edisontim
closed
4 months ago
1
feat: add payment system
#65
edisontim
closed
4 months ago
1
fix: Filter for villagers are not working
#64
edisontim
closed
4 months ago
0
fix: NPC popup isn't really esthetic
#63
edisontim
closed
4 months ago
1
feat: Add images for NPCs
#62
edisontim
closed
4 months ago
1
Sanitize user discussion input
#61
cwastche
closed
4 months ago
1
Adapt UI to new json-rpc functions
#60
edisontim
closed
4 months ago
1
feat: changed json rpc method names + fix display of discussion which crashes
#59
edisontim
closed
4 months ago
0
Add spawn delay in UI
#58
cwastche
closed
4 months ago
1
Docker: Lore-Machine crashing at launch
#57
cwastche
closed
4 months ago
1
feat: replace ws by jsonrpc
#56
edisontim
closed
5 months ago
0
feat: add kick out npc smart_contract function + UI
#55
edisontim
closed
5 months ago
0
enh/Townhall_UI_user_input
#54
cwastche
closed
5 months ago
0
feat: Add welcome_npc UI and smart contracts
#53
edisontim
closed
5 months ago
0
feat: welcome npc
#52
edisontim
closed
5 months ago
0
feat: add travel smart contracts + tests + UI
#51
edisontim
closed
5 months ago
0
feat: add types in previsions of NPC travels
#50
edisontim
closed
5 months ago
0
bug: call set_spawn_config in the set_config.sh
#49
edisontim
closed
5 months ago
0
Implement signature verification for spawn_npc
#48
cwastche
closed
6 months ago
0
feat: implement optimistic calls for smart contract functions in client
#47
edisontim
closed
5 months ago
1
feat: Pass signature of spawn_npc to smart contract
#46
edisontim
closed
6 months ago
0
feat: Call lore-machine to generate an Npc before calling the smart contract
#45
edisontim
closed
6 months ago
0
fix: rename`realm_id` attribute to `realm_entity_id`
#44
edisontim
closed
6 months ago
0
feat: include npcs in townhall request
#43
edisontim
closed
6 months ago
0
feat: Loading of townhall should stop
#42
edisontim
opened
6 months ago
1
feat: frontend dojo typing update
#41
edisontim
closed
6 months ago
1
feat: Frontend - before calling the smart contract's `spawn_npc` function, make a call to lore-machine first
#40
edisontim
closed
6 months ago
0
Fixes a render issue during typing of a msg.
#39
cwastche
closed
6 months ago
0
enh: refactoring of NPC UI
#38
edisontim
closed
6 months ago
1
bug: Gather villagers button grows when disabled
#37
edisontim
closed
4 months ago
1
feat: Add an `EntityOwner` component to NPCs
#36
edisontim
closed
5 months ago
0
feat: remodel chat UI
#35
edisontim
closed
6 months ago
0
fix: add realm_id to CombatOutcome and OrderAccepted + smart_contract types
#34
edisontim
closed
6 months ago
0
bug: `OrderAccepted` and `CombatOutcome` events should include realm_id
#33
edisontim
closed
6 months ago
1
test: Add testing for emitted events
#32
edisontim
closed
6 months ago
1
feat: spawn_npc should check signature
#31
edisontim
closed
5 months ago
0
Fixed issues with townhall history parsing.
#30
cwastche
closed
6 months ago
0
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