Closed hainesdata closed 1 year ago
I can’t see it mentioned in the provided log output but this game might require a native d3dcompiler dll as that seems to be the output from wines builtin d3dcompiler dlls.
Closing as I resolved the issue by setting shader level to pc0 in game settings.
It seems there may be an issue rendering anything above pc0, or the assets are missing in all the distributions I tried.
So it's unclear where the issue truly lies, although you may be correct as the game uses dx9 so there could be something weird going on there
Environment (please complete the following information):
Describe the bug Some textures and shadows are missing, and test log shows several OpenGL-related errors with function implementation rendering, i.e.
0108:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
or0108:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_texcoord' not read by fragment shader
Occurs across other packages of the game.Screenshots
LastRunWine.log
Additional context I'm pretty new to Wineskin so not sure what's going on with this. It might be a 32-bit game and I assume trying to run in a 32-bit wrapper would be beneficial, but I'm not entirely sure how to set that up, a bit lost with the prefix thing.